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EA Employee Gets Paid to Watch Football (Gamepro)

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Old 10-02-2008, 12:58 AM   #49
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Re: EA Employee Gets Paid to Watch Football (Gamepro)

Quote:
Originally Posted by BezO
Yeah, I guess a certain number of us are more aware & consistent than others. What a shame.

The playbooks have little differentation from team to team, both offensively & defensively.

Philly runs a lot of screens, from many formations. Where are all of these screens?

Indy runs cover 2 about 75% of the time, with many variations(blitzes & stunts). Where are all of these defenses?

We still have to search through several formations to find certain play types. For example, we should be able to run screen plays from every formation, especially with Philly. We should be able to run zone plays from every formation with a RB in the backfield. And so on.

There are not enough goal line plays.

There are not enough special teams plays/formations.

The game desparately needs a tier playcalling system on defense so we are not stuck with EA's combinations of strategy. For example, if I want to blitz the WLB from a 4-3 front, I have maybe 2 options and I'm stuck with the coverage EA feels is appropriate. If I want man-free coverage from the 4-3, again thier are only a few options, and again we're stuck with blitzes & stunts EA feels are appropriate.

We can still only motion one player, and we still have to wait for him to get all the way acrosse the formation before we can motion him back.

And who's responsible for playcalling AI? They need to watch the games along with Anthony. Teams don't call plays like thier real life counterparts. They don't even have similar run/pass ratios. The teams have no identities. Than god for jerseys!

I'd write more, but as a usual suspect, I don't expect a response.
This man hit the nail on the head.
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Old 10-02-2008, 12:29 PM   #50
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Re: EA Employee Gets Paid to Watch Football (Gamepro)

Quote:
Originally Posted by BezO

We can still only motion one player, and we still have to wait for him to get all the way acrosse the formation before we can motion him back.

And who's responsible for playcalling AI? They need to watch the games along with Anthony. Teams don't call plays like thier real life counterparts. They don't even have similar run/pass ratios. The teams have no identities. Than god for jerseys!

I'd write more, but as a usual suspect, I don't expect a response.
Good points man.

*Regarding multiple players in motion - pretty sure this was in Tecmo Bowl

*playcalling AI %'s are reflected pretty well in Head Coach, so the information is there - they have the data. Why does it not transfer across the hallway, or whereever the dev teams are?
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