Stiff Arm
Marion Barber
I think stiff arms should vary based on position of offensive player and defender. Notice this one. The defender has Barber here, but gets stiff armed. Now what would be cool in the game is if Barber stiff arms and the defender rather than throwing up his arms and hands like he is at a revival meeting and falling on the ground, Barber actually keeps running and the defender hangs on and slows him down. Ratings can play a big role, but when an animation like this occurs this is where human players need to have control over the animation outcome.
People might not like the tapping that 2k had but I think here is an area where it is needed. The person on defense taps faster and you get a defensive win animation where the back while he is still running with the stiff arm, the defender ends up wrenching him down to the ground. But if the person on offense wins, then that's when the back gets rid of the defender and accelerates. The tapping gets us involved here and let's us determine the outcome.
Now here is another one from a different angle. This time the defender is head on. And the stiff arm is head on. Nobody has really done this one right yet. So we should be able to stiff arm left and right, but also head up. When a back breaks down and has a defender square in front of him, sometimes he does not attempt to juke, sometimes he throws a stiff arm head on.
Then of course there is a clear overmatch in terms of strength of the back, stiff arm rating vs tackle rating and strength of the defender and hence you get the above. No struggle at all, just slapped to the damn ground.
Btw, look at the way this guy changes directions. Man, it's sorta depressing the amount of animation work EA needs to do
We can pretty much see here that Williams is about to get slapped down. Doesnt get any hands out on him and grab anything before that arm is extended.
Here is where the mechanic might come into play, but Bennett is easily out muscled here. Most likely should go down.
Here Beast Mode Lynch stiff arms Joey Porter, but if I remember right, he doesn't get rid of him, his stiff arm however does allow him to keep his legs moving for some extra yards.
LT stiff arms this mans helmet off, and is gone. This would be cool to see every blue moon.
Sanders is kept at bay and gets smoked by Willis.
Now Bruschi saves himself a little embarrassment. He grabs on.
Now he's embarrassed. But, while Willis breaks out, his leg drive and momentum comes to a halt and he will have to pick it back up again.
Same here. Jackson is stiff armed to the dirt, but completely slows the leg drive and momentum.
Now here is another one. EA needs to pay careful attention to this. Here is where the chaining of moves comes in. Willis breaks down here. He turns his body in a semi spin position, then he sorta slaps Jason Taylor across the head in an attempt to throw him out of the way. This is not a stiff arm proper but a jab.
Ok I'm gonna stop. It's really depressing. Way too much animation work for them to complete in one year.