02-22-2009, 10:07 AM
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Rookie
OVR: 9
Join Date: Dec 2008
Location: Ill State
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Composure Rating
I want to clarify my thoughts on the composure rating before it gets dissected.
Basically, its your football conscious. It is something you can listen to or ignore based on experience. It is something that YOU have to win AND lose football games to truly respect. If its 4th and Goal at the 3 with 02 seconds before half of a tie game, do you feel you can risk now what in a tie ballgame you may need later? If so, then if you lose the game by 2, don't blame EA, or run to the blogs and bad mouth the game. Listen next time.
I just feel like I play games and see players get rewarded for who they are instead of what makes them what they are. If a player isn't affecting Composure in a positive way, then why not have the ability to work a player's confidence up to take advantage of a gameplan.
Example, Deion Sanders played on an island by himself no Safety help locked on whoever they wanted shutdown that Sunday. Most, not some coaches wouldn't throw his way. Sometimes they would avoid his whole side and never challenge Deion directly. A few did, you could see the TD dance he made famous off of it still being done today. If you say Champ Bailey is as close as you can get to that, then in order to challenge Champ, you need to build up to it. The QB needs Composure, the WR needs ability, and they both need to have some sort of rhythm established.
That's all I mean. But to go further.
Example, maybe I choose not to throw Champ's way until I get a play-action established or in rhythm with my QB. I can build up to have the opportunity to challenge him. Will he react slower, make a bad read or just fail, not necessarily, holding his man to 0 catches still adds Composure points. Champ remains Champ, but needing to gameplan around him opens the game up to realism.
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