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Contracts - Player Rating vs. Production

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View Poll Results: Should ratings be based on Player Rating or Player Production?
Player Rating 2 6.06%
Player Production 31 93.94%
Voters: 33. You may not vote on this poll

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Old 03-18-2009, 07:47 PM   #9
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Re: Contracts - Player Rating vs. Production

Quote:
Originally Posted by stux
That sounds good as long as age and potential is calculated into it as well.

BTW, I didn't vote it needs to be more variables then just one. It needs to take into account both and then some.
Everything was calculated:P

The overall wasn't the same as it is in Madden. It was a combination of several "Sub-Ratings".

So, instead of 1 overall, you had Physical Skills, Size, Intangibles, Production, Potential, and Learning. The overall rating was a combination of those (how much weight each category had was based on your team philosophy). Thus, age worked into the overall rating under the Potential rating.

If a 35 year old player had an 85 overall, not figuring potential, his potential would be 85... and thus his overall with potential would still be 85. On the other hand, a 21 year old with the exact same stats might have a Potential of 95, which would push his overall up to a 90 or so.

Same thing with the rest... size is great for WRs. Comparing two equally skilled receivers, the taller will have a higher overall. Two tackles- the heavier.

Ingenious system, I'm telling you.
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Last edited by adembroski; 03-18-2009 at 07:54 PM.
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Old 03-18-2009, 10:40 PM   #10
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Re: Contracts - Player Rating vs. Production

I just recently started playing it again. I bought NCAA played for a month until Madden. Then I couldn't play Madden with all the bugs sent weeks on the forums trying to see what was up. The when I realized I was hosed until the 2nd patch I played Head Coach (I bought the collectors edition). I played that until Madden second patch fixed the major bugs that mad it unplayable to me.

Now recently I have started playing it again. I really didn't see the potential the first time. I am mainly simming the games because I don't have as much time and I really like the everything else better when I can't actually use the players.

The Menus are really chunky to me and in my third season I just found some of the options you are talking about but I still don't really know what all of them do. There really needs to be more explanations to some of your options.

It was really nice to find the menus for substitutions and I am guessing this is where option to change the overall ratings would is from what I recall.

The kicker of it is, I can't remember where I found it hehe. Well I am gonna go play! Have a FA and Draft to do.
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Old 03-18-2009, 11:00 PM   #11
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Re: Contracts - Player Rating vs. Production

Yeah the contracts are crazy. Thats the reason alot of big name free agents sit in Free Agency on this years Madden. It seems like their asking price would also go down with how long they have been in free agency but it doesn't. I have been able to make the CPU sign Free Agents in the offseason by offering everyone a contract and then if they do try and sign with me i just push no when it ask about signing them to the active roster. Then it seems like the CPU has interest in the player because i offered him a contract.
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Old 03-18-2009, 11:12 PM   #12
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Re: Contracts - Player Rating vs. Production

Quote:
Originally Posted by adembroski
Everything was calculated:P

The overall wasn't the same as it is in Madden. It was a combination of several "Sub-Ratings".

So, instead of 1 overall, you had Physical Skills, Size, Intangibles, Production, Potential, and Learning. The overall rating was a combination of those (how much weight each category had was based on your team philosophy). Thus, age worked into the overall rating under the Potential rating.

If a 35 year old player had an 85 overall, not figuring potential, his potential would be 85... and thus his overall with potential would still be 85. On the other hand, a 21 year old with the exact same stats might have a Potential of 95, which would push his overall up to a 90 or so.

Same thing with the rest... size is great for WRs. Comparing two equally skilled receivers, the taller will have a higher overall. Two tackles- the heavier.

Ingenious system, I'm telling you.
If they go that far in madden.....wow
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Old 03-18-2009, 11:27 PM   #13
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Re: Contracts - Player Rating vs. Production

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Originally Posted by rckinAPhilliezhat
If they go that far in madden.....wow
I think thats why almost all of the old HC fans when we heard that Josh and company had moved to madden we came to the conclusion that madden's francise will finally be worth buying the game....Speaking of Josh he has been really quiet on the madden forums...Then again he prob is being forced to be quiet until they greenlight the info to be released.
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Old 03-19-2009, 11:02 AM   #14
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Re: Contracts - Player Rating vs. Production

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Originally Posted by Glorious Arc
I think thats why almost all of the old HC fans when we heard that Josh and company had moved to madden we came to the conclusion that madden's francise will finally be worth buying the game....Speaking of Josh he has been really quiet on the madden forums...Then again he prob is being forced to be quiet until they greenlight the info to be released.
Yea...lets hope thats the reason.
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Old 03-22-2009, 06:42 PM   #15
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Re: Contracts - Player Rating vs. Production

revive
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Old 03-22-2009, 07:17 PM   #16
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Re: Contracts - Player Rating vs. Production

Quote:
Originally Posted by da ThRONe
I think they should account for a players agent as well!

drew rosenhaus!!!!!!

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