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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 10:59 AM   #73
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Re: My Madden 10 game experiences from current build

Quote:
Originally Posted by drae2
Great read, but I hope you can answer this question. In Madden 09, I had a major problem with the passing game. Meaning that a lot of times when I was throwing crossing routes, I would lead the receiver whom would be open by 4-5 yards, only to have the receiver turn in back of himself to catch the ball, which in turn would take a potential 15-20 yard gain and make it a 7 yard gain. I thought maybe it was the QB I was using(Orton), so I played with the Jets(you know who), and the same thing was happening. The question I have is has anyone else complained about this, and if so has it been addressed? Thanks for all the info.

Ive been checking these boards since new info started coming out and finally took the time and joined up today.

great reads and much thanks to all the guys posting here and on twitter ect.

this is one of my biggest issues with '09...RB's and TE's in the flats being led with the pass only to go into that weird jump and turn animation to get nailed instead of catching on the run and turning the corner..

anyways im sure everyone is aware of it

Go Lions!
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Old 05-13-2009, 11:20 AM   #74
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Re: My Madden NFL 10 Game Experiences From Current Build

Donny, I hope this means that we have a 12th Man sleeper cell in the EA Sports studios, cause God knows my Hawks need to be done right!!!!

I'm excited to hear this about Burleson, I'm going to call it now, he is going to be a monster next season.

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Quote:
Originally Posted by Donny_Moore
Just wanted to drop a note to you guys and let you know how the game is playing here in mid-May. I played two games yesterday, one against our development manager Ryan Ferwerda...and the other against lead franchise mode designer Josh Looman. Let me just say, the game is so much fun right now! This is no PR blah-blah deal here, we honestly had moments that were making us say wow. Plenty of things to keep us busy for the next month or so, but man this game is going to knock your socks off. OK, enough jibber jabber, on to the juicy details.

Game 1
Green Bay at Chicago - Franchise Mode (All Pro) - Week 1 - 5 min qtrs/no accl clock

Ryan is Green Bay. I am Chicago.

-1st quarter - screen pass to Forte, Packers blitzing hard, Cutler gets it off to Forte who has at least 2 OL ahead to block. 75 yards later, 7-0 CHI.
- Bears get a stop. Next drive, handoff to Matt Forte. Boom, he goes down and it doesn't look good folks. I'm not sure initially of the diagnosis, but I know it's bad because Kevin Jones just stepped onto the field for the Bears.
- Towards the end of the 1st quarter, the report comes in. Forte, compound leg fracture, out for season. Boom. Franchise year one roasted. It was a crazy moment for me (Ryan loved every minute of it - he's a diehard Packer nut). I go from planning on giving Matt Forte about 25-30 touches to having to scramble with Kevin Jones, Garett Wolfe, and the Other Adrian Peterson. Let me tell you, those guys are about 5 steps down from Matt Forte. Huge drop in terms of talent in the game and it is noticable in my opinion.
- It is a slug fest throughout, we head into the 4th quarter 10-3 Bears. Ryan ends up putting a really nice drive with Aaron Rodgers nickel and diming me with Donald Driver over the middle (the guy does not drop passes, his catch in traffic is one of best in game). He ends up pounding it in with Grant. 10-10. About 2:15 seconds left in game then boom. Crash game over. Already have this bug fixed, but man this was a damn fun game at 10-10 in the 4th!
- We both had less than 200 total yards offense at that point (we had just gone into pause menu to look at stats). I had no running game whatsoever, and the Bears have a rag-tag WR corp, so it's tough for Cutler to do much.

Game 2
- Seattle at Carolina - Exhibition (Pro) - 10 min qtrs/accl clock ON
Josh is Carolina. I am Seattle.

-First quarter is brutal defensive battle. DeAngelo is not doing much for Josh. We are deadlocked at 0-0 heading into the 2nd QTR. Overall, DeAngelo pretty quiet. Something like 70 total yards and 1 score. Most thru the air from what I remember.
- Then it gets exciting. T.J Duckett was my feature back dejour today with Seattle, they really have a thin crew back there at RB this year. Julius Jones was mixed in and had one big run for me (mainly due to Josh's infamous 'switch-n-ndive' technique). Back to Duckett, he and his 74 SPD break out for a 49 touchdown gallop. It was a thing of beauty. Couple of big power moves and a huge stiff arm at the end on Charles Godfrey sealed the deal. Duckett had 10 carries for 88yards and 2 scores on the day BTW.

- Delhomme was erratic all day, putting up some big yards but also throwing the INTs. Had over 300+ yds, and 2 scores, to go along with 3 picks.
- Julius Peppers had Josh and I in awe with this amazing leaping INT (he called a play that dropped Peppers back in coverage) and 60 yard return for touchdown.
-TJ Hoosh was effective but not dominant for me and Seattle with 5 catches for 60+ yds. Didn't drop much, but he never broke any big plays and can't get too far with his 82 speed (but 90+ Routes, CTH, CTH in Traffic).
- As for how the game ended. I am up with Seattle (had over 150+ yards with J Jones and Duckett), late in the 4th, score was 35-24. I kick a 53 yard FG with Mare to go up by 11 (game over right?). He then promptly takes it down the field with Dwayne Jarrett of all people making a real big play on 3rd and 15+. He gets in with DeAngelo short yardage...38-32 (after two point conv).. He tries to onsides but I get it....there is 1:30 remaining...he uses some timeouts, and forces me to punt back....i punt back and he has no timeouts and there is like 11 seconds left.

-Last play Steve Smith, gets open about twenty yards downfield on a corner to the left sideline...then he starts running almost sideways, not gaining yards, but distancing himself from all my guys (I was an idiot and was controlling Brian Russell who is no speed demon!) and Smith made it all the way to score TD with no time remaining. Kicks the extra point, Final score, 39-38. [Although, let me say, Brian Russell made some big plays in that game, he had one pick and a lot of tackles].

Both Phil and Ryan were working on something in Phil's office but had to come out and watch the end of this one!

-Steve Smith ended up with good overall numbers, but kept him quiet for most part with a 4 catch, 130, 1 TD day (he got like 60 yards on last play).
-Aaron Curry was a beast to control on defense for Seattle. He is going to be a lot of fun in franchise mode.
-Nate Burleson is baaaaaacck people! Ha, he got open for abig play here and there for me, and hearing real good things out of mini-camp about him in real life. He had 4 catches for 80 yards...
-Hasselbeck had a nice day, like 22-28 for 225 yards. West Coast offense, short passing all day long.

OK folks, hope you enjoy, thought you might like some "detailed" info about how the games are actually playing at this time of year. From someone who is actually playing Madden NFL 10 right now!! jealous!!?

-Donny
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Old 05-13-2009, 11:23 AM   #75
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Re: My Madden 10 game experiences from current build

Quote:
Originally Posted by Donny_Moore
Actually led to a pretty good bug find by our dev manager Ryan Ferwerda, we had too many long term and significant injuries occurring in-game (we had recently tuned those up to occur more often - a constant back and forth this time of year in franchise tuning). So i went in and tuned those back down now to occur less often.

And remember folks, you can always turn injuries off if the thought of broken bones makes you cringe.
Does this mean that we should expect more short-term, one game injuries? That would be nice!

So many injuries go unnoticed on Sundays simply because most of them only hold a player out for a series or two or the rest of the current game they are in. We need more injuries like that which would force our depth to finally be a big factor in franchise mode.
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Old 05-13-2009, 11:41 AM   #76
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Re: My Madden NFL 10 Game Experiences From Current Build

Quote:
Originally Posted by The Autumn Wind
Just some impressions from a hopeful football fan . . .

What I liked:
--the injury
--the dropoff in quality from starter to backup
--the fact that the Bears' subpar WR made for an inconsistent passing game

What I want to know more about:
--completion percentages: Hasslebeck's 78% performance could happen, sure, but most of the games need to be in the 55% range, with a good number even below that. Marino, the best pure passer of all time (perhaps), finished with a career mark of 57%. I'd be very interested to see some other numbers on the passing game, both HUM vs. HUM and HUM vs. CPU.

I know that this is bonus information, not a request thread, but those are my impressions, and if more information were to come out, I'd like to hear some on that issue, given its prominence in '09 and the centrality of realistic QB play to a "sim" experience.
Your a little off on your completion percentages. Many QB's are around 70% these days.
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Old 05-13-2009, 11:43 AM   #77
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Re: My Madden NFL 10 Game Experiences From Current Build

Quote:
Originally Posted by The Autumn Wind
Just some impressions from a hopeful football fan . . .

What I liked:
--the injury
--the dropoff in quality from starter to backup
--the fact that the Bears' subpar WR made for an inconsistent passing game

What I want to know more about:
--completion percentages: Hasslebeck's 78% performance could happen, sure, but most of the games need to be in the 55% range, with a good number even below that. Marino, the best pure passer of all time (perhaps), finished with a career mark of 57%. I'd be very interested to see some other numbers on the passing game, both HUM vs. HUM and HUM vs. CPU.

I know that this is bonus information, not a request thread, but those are my impressions, and if more information were to come out, I'd like to hear some on that issue, given its prominence in '09 and the centrality of realistic QB play to a "sim" experience.
You gotta remember, though, that Hasselbeck was using the West Coast...short, high percentage throws...so I'm sure if you open up the passing game, his percentage would go down pretty drastically...or, at least I hope so.

Donny, very great to hear that the game is coming along together...it is a little bit frightening to hear that Josh is getting Franchise in its "final form" when we have heard next to nothing about it other than "it is enhanced"...any idea when we'll be hearing more from the franchise folks?

Again...thanks for sharing...it makes the wait even more unbearable.
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Old 05-13-2009, 11:44 AM   #78
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Re: My Madden NFL 10 Game Experiences From Current Build

Thanks for the info Donny. Like many others, I am also curious to hear more details vs. the CPU. USER vs. CPU.

-How does the CPU call plays?
-Is the adaptive AI being used by the CPU on the offensive AND defensive side of the ball?
-Does the CPU know how to manage the clock properly at the end of the half/game with no huddle, spikes, and time outs? (big gameplay killer in 09)?
-Does the CPU throw the deep ball? I STILL have not read any post that confirms this. I always thought that the reason the QB completion percentages were so high last year is because 95% of the passes were under 10 yards. IRL, QB percentages would be higher if all passes were under 10 yards.
-Do CPU teams play like their real life counterparts?

Those are a few of the issues that people want know if they've been addressed.

Thanks again.
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Old 05-13-2009, 11:58 AM   #79
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Icon14 Re: My Madden NFL 10 Game Experiences From Current Build

Thanks for the info Donny.
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Old 05-13-2009, 12:02 PM   #80
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Re: My Madden NFL 10 Game Experiences From Current Build

Thanx for the update. What I would like to see you post is a 4 qts. 10 mins a qts vs the CPU on All pro.
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