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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 02:38 AM   #33
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Re: My Madden 10 game experiences from current build

First time I've heard the Packers mentioned with Madden 10 . I know you were the Bears so how did our new defense look?
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Old 05-13-2009, 02:59 AM   #34
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Re: My Madden 10 game experiences from current build

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Originally Posted by xtremedunkz
Things that stood out to me that i'm sure people will harp on. Only one that really kills me inside is the kicking I really wish the kicking got changed, but i digress, good write up

Not quite sure why people are harping on the FG, it barely got in. Plus, Mare has a decent leg (just kinda erratic). We are all on the same page I think. None of us on the team want to have 90% field goal making in the game this year.

http://www.pro-football-reference.co...marexoli01.htm
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Old 05-13-2009, 03:01 AM   #35
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Re: My Madden 10 game experiences from current build

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Originally Posted by NYyankz225
First time I've heard the Packers mentioned with Madden 10 . I know you were the Bears so how did our new defense look?
Kampman was a beast at OLB. Probably didnt target him enough in the passing game with Olsen. Bigby was making a lot of plays. And BJ Raji was a beast in the middle. I could not run the ball after Forte got hurt (but I had a junky little backup crew to choose from!). Hawk had a sack or two I believe. Ryan was blitzing the hell out of me.
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Old 05-13-2009, 03:04 AM   #36
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Re: My Madden 10 game experiences from current build

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Originally Posted by Donny_Moore
Not quite sure why people are harping on the FG, it barely got in. Plus, Mare has a decent leg (just kinda erratic). We are all on the same page I think. None of us on the team want to have 90% field goal making in the game this year.

http://www.pro-football-reference.co...marexoli01.htm

not doubting that Mare should be able to make those kicks by any means. The field goal kicking is just upsetting to me in general. See sig below, and the Madden 09 kicking demo in my arena in which I lowered my kickers accuracy rating to zero, and the game kicking accuracy slider to zero, then continued to drill 20 consecutive 57 yarders
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Old 05-13-2009, 03:04 AM   #37
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Re: My Madden 10 game experiences from current build

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Derrville got where I was coming from.

For now, I'm going to give Donny the benefit of the doubt and assume it was indeed an amazing leaping play, but still one that is within the realm of physical possibility in real life.
Had it been some goofy crap, a bug would have been sent out 5 minutes after we put the controllers down!

It was well within Julius Peppers capabilities, and probably no other DE in football. That is because we give him a higher JMP and CTH that other DEs in the league (say thanks UNC Basketball!).
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Old 05-13-2009, 03:05 AM   #38
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Re: My Madden 10 game experiences from current build

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Originally Posted by AnyGivenSunday
You should post like this alot more often about your experiences with the M10 games. A screen shot would go nice with these stories. Like a screen shot of the MVP of each of the games or something.
+1 drop this every other day and it will make the wait more bearable.
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Old 05-13-2009, 03:06 AM   #39
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Re: My Madden 10 game experiences from current build

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Originally Posted by xtremedunkz
not doubting that Mare should be able to make those kicks by any means. The field goal kicking is just upsetting to me in general. See sig below, and the Madden 09 kicking demo in my arena in which I lowered my kickers accuracy rating to zero, and the game kicking accuracy slider to zero, then continued to drill 20 consecutive 57 yarders

Got ya. I'm sure Ian is already on top of this, but I will double check in the AM.
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Old 05-13-2009, 03:09 AM   #40
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Re: My Madden 10 game experiences from current build

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Originally Posted by billyboy316
The thing that really stood out to me was the injury. Granted I am a Bears fan so it sucked to hear Forte going down in the first game, but I am excited to see major injuries during the games. Seemed like in years past, the biggest injury I saw was like a sore back or something small like that.

Actually led to a pretty good bug find by our dev manager Ryan Ferwerda, we had too many long term and significant injuries occurring in-game (we had recently tuned those up to occur more often - a constant back and forth this time of year in franchise tuning). So i went in and tuned those back down now to occur less often.

And remember folks, you can always turn injuries off if the thought of broken bones makes you cringe.
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