Its not the act of leaving the pocket that I find objectionable, its the method it is done and the fact that it has been really risk-free for the offense for years and years and across generations of Madden games. It should be 100% automatic that a bad outcome is coming if your VERY FIRST move after the snap is to turn the QB's body away from the LOS and begin sprinting straight back. There should be no way in hell that this is a viable or even desired way to play the game.
To be perfectly clear, if I boot up Madden NFL 10 and see my opponent take a snap from center and immediately begin sprinting backwards, I should be able to set the controller down, get a drink and watch as something bad - a turnover, a sack, an injury or a penalty - happens to my opponent. This should continue until he either quits the game and goes to do something else or starts playing QB like an actual QB instead of someone fleeing the scene of a breaking and entering gone bad!
IF a player allows the QB to auto-drop the appropriate number of steps (or manually drops those same steps for the control freaks who feel it is too much imposition to have the drop be by default), and THEN escapes the pocket, I have no problem at all with the QB making a play under certain conditions:
1) that the play is made to a WR breaking off their route, based on awareness ratings and working BACK TO THE QB in 99% of the cases....NOT breaking off their routes to a fly route and having a scrambling QB hoisting a perfectly thrown 40-50 yard bomb to them...
2) that the QB's decision to run or pass once outside the pocket is not given more than 1 to 1.5 seconds before really bad consequences take over at a higher percentage (the longer the QB is exposed, the more prevalent the bad outcomes should be) - ie. sacks, fumbles, penalties, injuries. As it is now, and has been seemingly forever, once the QB is outside the pocket; too often they have enough time for a casual stroll to the sideline while sending Receivers deep!
Escaping the pocket should feel like a helter-skelter, dangerous position and in Madden and NCAA over the years its actually been the exact opposite...on many versions of the game, escaping the pocket area or ignoring it entirely was the SAFEST thing to do!
Controlling the outcomes of this (namely the idiotic idea that a QB could EVER sprint straight back and THEN roll out beyond the pass rush) is the easiest way that EA could discourage the use of this "tactic" until such time that the physics and animations are brought up to speed and can realistically stop it by programmed events. The fact that this exact sentiment has been being put forth by myself and others for years speaks to the seriousness the idea was given in the past. By every indication this year they are trying to address it, but it certainly sounds like Rookie and Pro difficulty settings will remain broken (as the IGN reviewer commenting on not getting any pressure , etc was played on Pro). As long as All-Pro and All-Madden are NOT broken (LB's comments make me comfortable with All-Madden and leary of All-Pro...I get the feeling that Ian and company will make the decision to allow All-Pro and default online games by extension to be closer to the Rookie/Pro tuning than the AM tuning) - or at least one of them is not broken, then I will be a happy man!