Agreed that a lot of things pop up after release that we didn't know about. We hate that as a development team, but the amount of man-hours spent in the game on in the first day of Madden's release dwarfs the amount of work we spend the entire year on the game as a team. We are aggressively pursuing ways to make sure big issues don't appear - the early community day was one such example this year...a 'beta' test is something we always want to look into for the future (couldn't happen for Madden 10 unfortunately...we didn't have enough time in the plan to get this done).
I have however been sort of loosely planning a thread or post to go ahead and set expectations and talk about some of the key areas/features we weren't able to address or areas we as a team think still need improvement. As I've said before there are quite a few features that did not fit in our official schedule but we were hoping to pull off some superhuman efforts to get them into the game. So as we final the game and I can say with certainty what features did or did not make it into the shipped/disc build of Madden 10, I want to share that with you guys so it's not like you're surprised by reading a review or when you put the disc in.
Let's be clear - there are areas that we know will not make people happy with some of the news we release. No game is perfect, and though I feel we have made some MAJOR strides to Madden this year, there are also some areas that I am not totally satisfied with. It's the hardest part about finaling video games - having to finally give up and accept that feature X isn't making it - but the good news is that since the interaction between the team and the community has been so strong this year, the hope is that everyone can see what DID accomplish, and balance that against what didn't make it in, realize that we are all moving in the right direction, and still enjoy Madden NFL 10 since we all think it's one hell of a great game.
There is no doubt that some people will be unhappy, and I just know we can't please everyone all the time (especially with this gigantic user-base), but I think we all agree that it's best that we get it out into the open and talk about
why certain decisions were made and then we can all kind of collectively talk about the best solutions moving forward. I would say we as a team aren't doing our jobs very well if you have no clue why major wishlist feature X wasn't added to the game, and you can only speculate that "ZOMG the Madden team is a bunch of idiots, they don't even watch football, 2k5 rulz, blah blah blah".
Launch is going to be fun.