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We're Not Expecting A "Perfect" Game

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Old 07-28-2009, 05:13 PM   #65
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Re: We're Not Expecting A "Perfect" Game

Quote:
Originally Posted by Klocker
In particular a dev on B3D who worked on a 2k sports game discussed it last year in context of the difficulty of getting everything they wanted to happen while pushing these machines to their max compared to other types of games he's worked on.
Link? I could just as easily say that a backbreaker dev discussed one time last year that implementing true physics is "leik uber eazy and can b dun on any kinda game!"

Quote:
Originally Posted by Klocker
Anyone who understands anything about how games are actually developed you would know this is true.
Right. What do you know about developing games?
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Old 07-28-2009, 05:15 PM   #66
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Re: We're Not Expecting A "Perfect" Game

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Originally Posted by dhlord64
OMG the fans are freaking 2D cutouts that repeat the same motion over and over. Backbreaker has a physics engine with good graphics and they move more realistically despite slight exaggerations to show off physics.
out of everything I've tried to help you understand about what goes into a football game to make it do all the fancy schmancy things you want it to do and all you can pull out of it to throw against the wall is that I mentioned the fans ... the fans?? are you serious?

see ya buddy... I've actually got real work to do
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Old 07-28-2009, 05:16 PM   #67
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Re: We're Not Expecting A "Perfect" Game

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Originally Posted by capn_razzamataz
Link? I could just as easily say that a backbreaker dev discussed one time last year that implementing true physics is "leik uber eazy and can b dun on any kinda game!"


Right. What do you know about developing games?

do your own research and LEARN, like I did.
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Old 07-28-2009, 05:16 PM   #68
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Re: We're Not Expecting A "Perfect" Game

Quote:
Originally Posted by Klocker
In particular a dev on B3D who worked on a 2k sports game discussed it last year in context of the difficulty of getting everything they wanted to happen while pushing these machines to their max compared to other types of games he's worked on.

Anyone who understands anything about how games are actually developed you would know this could be true. the AI alone (under the hood) for everything going on as well as the intense graphics rendering at 60 FPS are huge overhead.
Again, Backbreaker has 90,000 3D fans along with 22 fully simulated players.
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Old 07-28-2009, 05:17 PM   #69
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Re: We're Not Expecting A "Perfect" Game

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Originally Posted by Nicknam4
Again, Backbreaker has 90,000 3D fans along with 22 fully simulated players.
BB forums must be dead again.
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Old 07-28-2009, 05:18 PM   #70
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Re: We're Not Expecting A "Perfect" Game

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Originally Posted by Nicknam4
Again, Backbreaker has 90,000 3D fans along with 22 fully simulated players.
Have you played backbreaker? It could suck you know.

While you may not expect a perfect game, I do expect people to judge things AFTER they have played it.
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Old 07-28-2009, 05:19 PM   #71
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Re: We're Not Expecting A "Perfect" Game

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Originally Posted by Klocker
do your own research and LEARN, like I did.
What have you learned in your research? You don't hold any credibility until you actually TELL or TEACH us what you know about what goes into the development of a game.
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Old 07-28-2009, 05:19 PM   #72
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Re: We're Not Expecting A "Perfect" Game

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Originally Posted by Klocker
do your own research and LEARN, like I did.
You talk about all this research yet you refuse to post a link.

hmmm....
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