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Patch 2: Determining Priority

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Old 08-14-2009, 05:27 PM   #65
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Re: Patch 2: Determining Priority

Quote:
Originally Posted by mrprice33
Accel clock is off after the 2 minute warning.

ok thanks. i just assumed it was on the whole game
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Old 08-14-2009, 05:29 PM   #66
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Re: Patch 2: Determining Priority

-Broadcast cam

-Injuries in CPUvsCPU games

-Cut scenes in CPUvsCPU games

-Formation subs for special teams(KOR)
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Old 08-14-2009, 05:32 PM   #67
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Re: Patch 2: Determining Priority

Quote:
Originally Posted by stmark
I WANT IN GAME SAVES
I would love this, but I think its been said that it gives the developers fits for some reason in terms of getting this feature to work
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Old 08-14-2009, 05:33 PM   #68
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Re: Patch 2: Determining Priority

Quote:
Originally Posted by reverend_heat
Tackle solo/assists must be added together for total tackle numbers
EA PLEASEEEEE get this fixed. It's (probably) very simple to fix, but this seriously needs to get patched. IMO: the game isn't as bad as I thought it would be. It's actually pretty good using the sliders.
But the tackle stat bug needs to get fixed. In 2 games, Demeco Ryans has 9 solos, but 7 assists. This needs to be added up and included as a total tackle.

Also:
- CPU QB getting rid of the ball to quickly when you get ready to sack them.
- Lack of RB TD's in franchise.
- Holding calls, nuff said.
- NOBODY COVERS THE FLATS!!!!!!
- CB's jam of the WR is WAY TOO STRONG. I don't want to see Andre Johnson almost bitch slapped to the ground by Ellis Hobbs. Also fix the release, AKA the WRs always release to the left side.

Last edited by clutch0ne; 08-14-2009 at 05:37 PM.
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Old 08-14-2009, 05:37 PM   #69
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Re: Patch 2: Determining Priority

Love the game so far but i have agree 1000% with:

7- Reduce the frequency of the "wounded duck" throws. This ties in with #1...But I feel like we're seeing that animation way too much.
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Old 08-14-2009, 05:40 PM   #70
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Re: Patch 2: Determining Priority

- Injuries in cpu v cpu games

- Re-insert the cut scenes/presentation/post game elements for cpu v cpu games.

- No field or uniform DEGRADATION in cpu v cpu games

- Broadcast Cam

- Reduce the number of interceptions being returned for TDs.

Last edited by Ninjoid; 08-15-2009 at 06:51 AM.
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Old 08-14-2009, 05:40 PM   #71
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Re: Patch 2: Determining Priority

60 rated offensive lineman completely destroy 90+ rated d-lineman when playing against CPU

almost impossible to get any pressure on CPU QB

sub-packages - why is that still not in the game?
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Old 08-14-2009, 05:42 PM   #72
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Re: Patch 2: Determining Priority

Quote:
Originally Posted by DrewBledsoe
The ai snapping the ball almost instantly at the line, it needs variety, and also forces the user to play with 20 sec runoff on Acell Clock to run 15 min qrtrs, and get the right number of plays in. (which is hideous to even try and run motion).
Ain't that the truth. I love the realism of the accelerated clock (able to play 15 minute quarters with real scores), but 20 seconds makes it tough to get a play off if you have to audible.
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