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Positional AI

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Old 01-26-2010, 08:02 PM   #1
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Positional AI

We should have positional AI.
Take cornerback for example. They should interview the top corners of each type (man or zone) and see how he plays against different recievers in different situations. Cause I call a base 4-3 man the players on my D should play their man according to the tendencies of the type of player they are facing on that particular play, what that player has done so far in the game, as well as the down and distance. Awareness should be the ability to figure out the best way to play against each player. A player with higher awareness should be in the best position to use his prominent abilities earlier in the game than one without.
Example: a corner should play a faster or slower reciever differently, as well as a bigger or smaller one. He should also take into account what is working for him whenever he covers that certain reciever. Whether he should bump, play loose, inside or out. If he bumps and gets beat deep he shouldn't continue that trend often unless forced by the user.
On the other hand a decently smart reciever should be able to figure out a defenders tendencies as well. If he runs an out it may be vanilla this time, head fake another, qick cut another, and heavy juke another. If a corner is bumping alot he'll use quick cuts to get open. If the defender is playing off alot, he may use double moves to pull him in then fly by.
Another example: An O-lineman with higher awareness should be handling a stronger DT by the end of the 1st quarter. By the 3rd or 4th quarter the DT's strength should even things up quite a bit. Depending on the gap in awareness, maybe even be dominating. This also relys on fatigue.
Fatigue is another thing. It should be based on where you get hit, how u get hit, and how many times you get hit. And it should carry over from game to game. If u play the Boys or the Ravens, you would probably come out worse than if you played the Bills or Lions.
Take Chris Johnson, he's rated 99 speed. By the end of a tough game he should be running about a 96-97. He's pretty young so it should not effect him much and he should recover fairly well week to week. An older player should have is physical stats more effected by the end of a game. It should take 8 days for a player to recover 4 points of physical stat abuse. This makes for a long grueling season maybe even forcing you to rest a player for a week or not use him as much. This would also give Monday night, Thursday night, and bye weeks more of an effect on your team. If you see your bye week comes early you know your veteran studs are in for it. This gives you more incentive to play for a home playoff game. Aren't you tired of beating a QB to death only to see him still throwing 98 Throw power lasers in the fourth. C'mon...see Favre!
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