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My attempt at cleaning up the mess that is Franchise Mode
This is a discussion on My attempt at cleaning up the mess that is Franchise Mode within the Madden NFL Old Gen forums.
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04-27-2010, 04:24 PM | #17 | ||||||||||||||||||||||||
Banned
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Re: My attempt at cleaning up the mess that is Franchise Mode
All what your saying equals HEAD COACH 09. thats how it should be so MADDEN 11 should jus bring back HEAD COACH and intergrate into MADDEN forever |
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04-27-2010, 04:25 PM | #18 | ||||||||||||||||||||||||
MVP
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Re: My attempt at cleaning up the mess that is Franchise Mode
__________________
Because I can! |
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04-27-2010, 04:28 PM | #19 | ||||||||||||||||||||||||
Pro
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Re: My attempt at cleaning up the mess that is Franchise Mode
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04-27-2010, 06:09 PM | #20 | ||||||||||||||||||||||||
MVP
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Re: My attempt at cleaning up the mess that is Franchise Mode
Last edited by I Peench; 04-27-2010 at 06:11 PM. |
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04-27-2010, 06:37 PM | #21 |
MVP
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Re: My attempt at cleaning up the mess that is Franchise Mode
Head Coach did have different schemes, a player might be 73 OVR in one and 83 OVR in another.
Franchise needs to fix the offseason and roster problems, lack of PS, not having TC or 80 man rosters, no UDFA's and the Free Agency tenders and RFA's are broken and don't award compensatory draft picks. |
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04-27-2010, 07:33 PM | #22 |
MVP
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Re: My attempt at cleaning up the mess that is Franchise Mode
I think your franchise suggestions were really, really good. I'm big on franchise, and I'd love to see these ideas implemented.
I think what franchise needs is a strong balance between having control and having no control. Meaning, I want to be able to have control of who I hire for my offensive coordinator, but I want his impact to be more than just a random boost of awareness points. Conversely, I also want to be out of control when playing franchise mode. I want my first round stud to hold out until the first game of the season, causing him to not know the playbook and thus not come into the league and instantly light it up. I want to be out of control in that players demand to be traded and some, like Brandon Marshall or T.O, simply can't be reasoned with. Personalities with players would be a very interesting dynamic to have to deal with. I remember the day Kellen Winslow was drafted to the Browns in 2004. I loved his ability but I said on draft day that the team wouldn't have him for more than five years due to his maturity and personality. Several injuries (one is own doing) and personality clashes with management later, he was gone. After five years. So I think personalities of rookies would add a new gambling aspect to your franchise. Do you draft a Dez Bryant WR with the 26th pick in the draft, knowing his "issues?" Is it worth the risk? Can he be with your team long term? That's the risk you take. I wouldn't even mind have personalities for the agents of players. Maybe certain agents are known for holding out their players more than others. Or maybe that guy who you want to take #4 overall has an agent who always demands more than his player is slotted. Is the player good enough to be worth the trouble? Might the agent's stubbornness aid in actually slowing the development of your player? That's a risk you take. Another thing I'd like to see is lingering player injuries. As it stands, your players never get hurt, but on the rare occasion that they do, they're either playing or not playing. There's no in between. I'd like to see guys get a wrist injury but have the ability to play through it for multiple weeks, putting off surgery till the off season. Maybe it increases the propensity for more fumbles, but your star player is at least still on the field. Going deeper with that, if a guy tears his ACL, I want to see that have ramifications on the NEXT season. Injuries should linger, especially big injuries. If your star QB gets a massive concussion, it should unfortunately make him susceptible to more concussions. If your star QB has had three or four concussions in just three seasons, it might be wise to start looking at drafting a future QB. And if a player has a injury risk red flag coming out of college--again, that would be a risk that you'd have to be willing to take. To me, franchise mode is all about creating new wrinkles that essentially make it become a game within a game. A mode that forces you to build a strategy both on and off the field. |
04-27-2010, 08:03 PM | #23 | ||||||||||||||||||||||||
MVP
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Re: My attempt at cleaning up the mess that is Franchise Mode
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04-27-2010, 09:46 PM | #24 |
Banned
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Re: My attempt at cleaning up the mess that is Franchise Mode
I always thought injuries should be more fluid. Like you said ACL injury maybe the guy comes back, but he has lost 2-3 points of SPD, AGI, ACC and his injury rating should take a 10 point dive. Maybe the guy has a high TGH rating and comes back as good as ever, but still takes that 10 point INJ rating dip.
Some player who gets a couple big injuries might retire way ahead of when you expected leaving you scrambling to replace him - in fact even if he never gets hurt - retirements should be "calculated" at random at the start of each franchise. So maybe there is a stud RB who retires after just a nine year career - why? I am not sure, go ask Barry Sanders. The point is I should not know when I start a franchise that player X retires after 2 years every time. It should be random to a point with a "base year" calculated and then factors like - injuries (number of and severity of), declining skills, won Super Bowl within two years of "calculated retire year" - does he come back to try a repeat or hang the cleats up while at the top? Some positions can play further into 30s, OL, K/P and QBs quickly come to mind so the position should be factored into the "calculation". For a position like RB, the number of carries should be a factor - Eddie George? just some random thoughts of mine. |
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