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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-27-2010, 09:30 PM   #73
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by roadman
I think that is reading too much into it. They are just looking to cut the time the game is played, bottom line.
I look at it as the "Farmville effect"
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Old 04-27-2010, 09:34 PM   #74
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I honestly don't care if a game takes 10 mins, 20, or 2 hours....as long as each game I play gets around 120 plays between both teams and realistic stats then I am happy.
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Old 04-27-2010, 09:49 PM   #75
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by Sportz Freak
Running animations are still pretty bad. How is this never addresses?

Players dont 'run'. They 'lumber' along. The speedy guys dont look fluid, and their legs move waaaay too slow.
I will say they look better, but that ain't really saying much. Like you said they still are not running. It still looks like they're jogging just a tad bit faster. I guess we will have to wait till 2013 to finally see fluid running, or fluid animations period.
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Old 04-27-2010, 09:51 PM   #76
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I mean.............ok
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Old 04-27-2010, 10:16 PM   #77
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by adub88
I will say they look better, but that ain't really saying much. Like you said they still are not running. It still looks like they're jogging just a tad bit faster. I guess we will have to wait till 2013 to finally see fluid running, or fluid animations period.
Yeah, its mind-boggling that they still cannot get this right.

You watch the video on page one, and then compare the running animations to this. Go to the 20 sec mark, and look how fast his legs churn. How fast he actually moves...

http://www.youtube.com/watch?v=OTcpY3q3ZNE
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Old 04-27-2010, 10:23 PM   #78
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I've never really heard anyone complain about how long it takes to play a game. I mean, sure, sometimes I start playing and something comes up and I have to quit. That's not because the games are too long, just bad timing. Most of the people that have problems with finishing games have only asked for one (old) feature...

IN FREAKING GAME SAVES WTF WHY THE HELL I DON'T EVEN.
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Old 04-27-2010, 11:00 PM   #79
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by jp7588
I've never really heard anyone complain about how long it takes to play a game. I mean, sure, sometimes I start playing and something comes up and I have to quit. That's not because the games are too long, just bad timing. Most of the people that have problems with finishing games have only asked for one (old) feature...

IN FREAKING GAME SAVES WTF WHY THE HELL I DON'T EVEN.
Exactly. I have never hear anybody complain that it takes to long to complete a game.

So what does EA do? Work on that, and ignore the more important stuff. Hilarious.
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Old 04-27-2010, 11:10 PM   #80
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by Sportz Freak
Exactly. I have never hear anybody complain that it takes to long to complete a game.

So what does EA do? Work on that, and ignore the more important stuff. Hilarious.
What? Locomotion is extremely important and at the top of many sim gamer's wishlists.

Haters gonna hate... lovers gonna love

I don't wanna do none of the above I wanna..

You know the rest lmao!
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