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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-27-2010, 06:36 PM   #49
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by 23
As soon as you start picking on individual posters in this manner I'll be sure to enforce the TOS and you'll lose access to these forums
I 100% respect the TOS (check my post history), but K-Gun raises a good point. I'm not justifying his post...just saying that there others that share his opinion.
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Old 04-27-2010, 06:39 PM   #50
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Where does all this "60 minute games" or games on a average took 1hr 3mins or w/e he said. Thats a load of crap. Average online game took what 35-45 minutes tops. I just do not get where they get 63 minutes from. Unless they are making up something on what they fell is a real sim qtr lenght to play. Other then that this is one of the best videos year, finally heard the offensive guy talk.

Also is anyone worried that the loccomotion is to much about the offense and not the defense, like how are tackles effected by loccomotion? If your at full speed in loccomotion is the tackle going to do more damage or what?
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Old 04-27-2010, 06:39 PM   #51
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by rgiles36
I 100% respect the TOS (check my post history), but K-Gun raises a good point. I'm not justifying his post...just saying that there others that share his opinion.
I must agree. K-Gun didn't attack Valdarez, he just pointed out the obvious.
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Old 04-27-2010, 06:40 PM   #52
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I'm still not getting how this will speed up the total time it takes you to play a game.

For instance, I use "Ask Madden" a lot. It helps me get to a play quicker. The clock still ticks accordingly. What it does is probably allows me to get in more plays, but it's still taking me over an hour to play a game.

I imagine the minutes in your quarters play a big impact, too. I usually go 8- to 9-minute quarters.
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Old 04-27-2010, 06:41 PM   #53
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by wilson2k11
Where does all this "60 minute games" or games on a average took 1hr 3mins or w/e he said. Thats a load of crap. Average online game took what 35-45 minutes tops. I just do not get where they get 63 minutes from. Unless they are making up something on what they fell is a real sim qtr lenght to play. Other then that this is one of the best videos year, finally heard the offensive guy talk.

Also is anyone worried that the loccomotion is to much about the offense and not the defense, like how are tackles effected by loccomotion? If your at full speed in loccomotion is the tackle going to do more damage or what?
offline franchise, online franchise, custom games. not everyone plays online ranked. actually, most people play everything except online ranked.
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Old 04-27-2010, 06:43 PM   #54
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by rgiles36
I 100% respect the TOS (check my post history), but K-Gun raises a good point. I'm not justifying his post...just saying that there others that share his opinion.
I could care less who shares who's opinions.

If you respect the TOS you'll stay away from going after other posters.

If you cannot do that then I cannot refuse giving you a red card.

If someone is breaking the TOS report them, thats what the feature is for.

If you cannot do that agree to disagree and move on.

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Old 04-27-2010, 06:47 PM   #55
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I'm still not seeing any collisions or impact deflections. The rb's seem to be just sliding off of defenders rather than bouncing off of them.

Hopefully this will change but I don't think they are gonna change Pro-tak

That being said the speed and locomotion look great. The gameplan feature is a nice addition.

People use so few plays because they find money plays that always work. Hopefully they fix the CPU ai to make the user call different plays. And hopefully no more engage 8 by the CPU on a 3rd and long
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Old 04-27-2010, 06:50 PM   #56
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

They put all this new stuff in the game but it doesn't seem like they improve on the great stuff they added last year... I know its still early but these vids they release look exactly the same except for locomotion
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