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This is YOUR CHANCE to make a difference in Madden Ratings!
This is a discussion on This is YOUR CHANCE to make a difference in Madden Ratings! within the Madden NFL Old Gen forums.
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07-03-2010, 04:34 PM | #65 | ||||||||||||||||||||||||
MVP
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
I think I have a cool solution for this. Thanks man! |
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07-04-2010, 03:48 AM | #66 |
Rookie
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
Some Charger's things I noticed. Floyd, Reed and Davis (WRs) are not equal IRL and Cason is better than Vasher IRL and finally Sproles should be lower than 86 there is no way he is equal to Michael Turner.
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07-04-2010, 12:27 PM | #67 | ||||||||||||||||||||||||
MVP
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
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07-04-2010, 02:06 PM | #68 |
MVP
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
Here is a question:
Since most of you all want a standardization and evidence for it though combine times would you like to see the broad jump results factor into a players JMP ability or just the vertical jump? Would you like to see the shuttle factor into acceleration or just the 10yd time? Give me your feedback please... |
07-04-2010, 04:41 PM | #69 | ||||||||||||||||||||||||
Banned
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
This is all a great idea DCEBB and I have been giving it alot of thought. However, like another poster said, for you to go through all this work only to have drafted players basically come in and not adhere to these calculations would be counter productive, IMO. If you know that EA is going to adopt them for Madden online games or even transition them in the entire game, than that's different. Im not trying to be discouraging, Im just trying to to be realistic. EAs' track record with next-gen Madden and consumer suggestions, even when they are great ones, should be considered, IMO. This is going to be quite a bit of work calculating all these equations to better utilize Madden player ratings, IMO. T(time) + W(work) x U(usage) = EA changing Madden? I hope it does. |
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07-04-2010, 04:55 PM | #70 | ||||||||||||||||||||||||
MVP
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
"Since 1987, the Sports Xchange Publishing companies have been the best source of analysis, perspective and insight for the top professionals in sports, including teams, web sites, video games, television and radio. During the last decade, The Sports Xchange publishing companies became primary content providers for for the top destinations on the internet --America Online, CBS SportsLine, Foxsports.com, MSNBC, Compuserve, Yahoo! Lycos, DirecTV, and many others. The Sports Xchange network has covered more than 560 teams in pro and college plus 50 NASCAR driving teams (per car). The Sports Xchange network was the creative force behind more than 130,000 unique products, including daily audio reports in the four major professional team sports and the acclaimed TV series "Beyond The Glory," on Fox Sports Network. By design, The Sports Xchange is more than a dot com business. It is a multi-faceted sports information resource. TSX supplies year-round team reports, columns, and daily custom premium products, as well as player analysis. These fulfill needs from personal fantasy reports to entire sports sites for major online publishers. TSX is a complete editorial and publishing company that creates "content on-demand" for use offline or online. It is a turnkey, editorial department staffed with writers, editors and administrators. Using these resources, TSX helped produce numerous books and magazines. Most notable among them is USA TODAY Sports Weekly. Others include Lindy's Annuals, Joe Montana's "Red Zone," Terry Bradshaw's Fantasy Football Preview, John Benson's Fantasy Baseball and Football Previews, Bill Walsh's Online Draft Analysis, and more. TSX utilizes its unique technical and personnel resources to fulfill such custom orders as the intricate player ratings for video games, including John Madden Football, March Madness and College Football by Electronic Arts and similar electronic games companies, including Fox Interactive and Microsoft." The FBG website is one of the primary sites for us and we are looking to reopen it full time. That is why I am giving it all the attention we can. We are also planning on opening an NCAA football website with NCAA ratings in the near future so be on the look out for that. That being said, it is quite important to me to come up with something that the real gamers would like to see out of a realistic ratings experience in Madden and NCAA football. So to me the T+WxU is worth it... |
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07-04-2010, 06:04 PM | #71 |
Banned
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
IMO Awareness should have some control of techniques a player can use. For instance awareness should affect how well a QB can throw a ball to the sidelines or how effective they are at slipping tackles in the pocket. It should also be some kind of clutch factor for 2 min drills.
A RB should be the types of jukes they do. The juke rating should be its effectiveness but with higher awareness would make the juke move look quicker and more crisp. Same with the spin. With higher awareness also the stiff arm should protect the ball a little better. A WR should no to drag his toes at the sidelines, the way they time their jumps for jump balls, the way they catch certain passes with their body or their hands. Offensive lineman should just come down to how well they pick up blitzs and rushers and if they just pancake the rusher or shove him out the way. It should also determine how much they hold, clip, and false start. Defensive lineman should really just be the different pass rush moves they can do. If you have high awareness you can perform more rush moves and each one is more effective than the last. It could also determine going offsides and how much they facemask. LB should be a lot like defensive linemans. Awareness can determine how much they facemask, how well they react to tipped passes, and their tackling technique like whether they wrap up and go for the strip, just wrap up, or throw their body into the ball carrier. Also it could help with how they read routes. CBs should determine their pass interference (Which is a very under rated thing in Madden), how they read routes, how they time their jumps, whether they know to swat a ball or go for an INT, etc. The safeties should be a lot like the CBs and LBs combined. It should affect how they use help coverage and shift from receiver to receiver when in zones. Awareness for kickers should just be a clutch factor and how much wind affects their kicks. Awareness for punters could affect they type of back spin they put on a ball so it rolls from outside the 20 to inside the 20 or if it bounces back landing close to the goal line. Something like that. But awareness has to be made a bigger part of the game. |
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07-04-2010, 06:10 PM | #72 | ||||||||||||||||||||||||
MVP
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Re: This is YOUR CHANCE to make a difference in Madden Ratings!
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