Yes. That would make more sense. Maybe he shouldn't digress as significantly, but digress nonetheless. We rarely see players plummet in ratings over a year from one Madden to the next, but we do see them jump from extremely low to fairly high. I think Warner was in the 50s, Brady was maybe a 64, and Stephen Davis, before his success in Washington, was rated a 59 FB, I think.
To me, what is more important than my success (the user will always have the advantage) with the players is the CPU's success, and while the solution may not be in progression, the ratings certainly do have an influence on who the CPU signs in FA, resigns, how the depth chart is arranged, etc.
I mentioned the whole Matt Cassel scenario earier, and he may have been a system QB, but in Madden, we NEVER see teams take chances on one year wonders. Ever. We also never see breakout players like Warner or Terrell Owens who shoot to stardom. These two succeeded (statistically) nearly everywhere they went AFTER being nobodies who became successful elsewhere. It's one of the beauties of the NFL, and it's lost in Madden.
Perhaps if there was a stat or something that made the CPU more interested in player season success (i.e., evidence of player usefulness) rather than individual/overall talent levels, it would be more appealing to me.
I just hate releasing a 73 rated RB that has led the NFL in rushing yards, carries and TDs for two seasons disappear in FA years later because the CPU is that stupid. Even if he were to get signed, he's a third stringer.
And then we have the issue of players not seeing the field for 2 straight seasons and progressing. I wish they would have at least tweaked it somehow rather than just leaving it completely the same.