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What quarter length when using gameflow?

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Old 08-09-2010, 06:54 PM   #1
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What quarter length when using gameflow?

For the last few Maddens I have had good results with 5 min. quarters, no accelerated clock. I choose my plays pretty quickly, almost exclusively "Ask Madden" on defence, and not too much time to choose on offence.

If I use gameflow/game planning, would that work at about 4 min. quarters, no accelerated clock? Or do you suggest longer quarters and with accelerated clock?

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Old 08-09-2010, 08:41 PM   #2
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Re: What quarter length when using gameflow?

havent got the game yet but 12 mins 25 sec acc clock
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Old 08-09-2010, 08:54 PM   #3
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Re: What quarter length when using gameflow?

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Originally Posted by Jm0ney2001
havent got the game yet but 12 mins 25 sec acc clock
It shows, considering accelerated clock isn't even a feature.
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Old 08-09-2010, 08:57 PM   #4
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Re: What quarter length when using gameflow?

I hope i can play all 15 minutes at 20 sec acc clock. Last year I tried it, it got boring. I hope Gameflow can change this.
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Old 08-09-2010, 09:00 PM   #5
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Re: What quarter length when using gameflow?

Quote:
Originally Posted by pokerplaya
It shows, considering accelerated clock isn't even a feature.



As long as you get about 120 combined plays, the clock/accel combination isn't that important.
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Old 08-09-2010, 09:04 PM   #6
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Re: What quarter length when using gameflow?

Quote:
Originally Posted by mrprice33


As long as you get about 120 combined plays, the clock/accel combination isn't that important.
I understand that, but from what I also understand - Gameflow takes the place of the accelerated clock feature. Hence, 12 minutes/accelerated clock as the poster replied, is an impossibility.
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Old 08-09-2010, 09:21 PM   #7
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Re: What quarter length when using gameflow?

Quote:
Originally Posted by pokerplaya
I understand that, but from what I also understand - Gameflow takes the place of the accelerated clock feature. Hence, 12 minutes/accelerated clock as the poster replied, is an impossibility.

Have you played the demo? If you have you'd see that you are incorrect. Gameflow+accel clock=faster games. since you don't spend any time in the playcall menu, the clock just runs at the accelerated rate for whatever the countdown is. Not having the ability to GF and AC would kind of defeat the purpose.
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