08-23-2010, 11:47 PM
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#1
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Rookie
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The Progression of Gameflow
Let me start by saying I know the community is divided in regards to Gameflow. I for one am for it, more specifically, if it evolves.
What I love about Gameflow is the ability to remove plays the CPU is unable to execute, and replace them with ones they can. This increases the overall difficulty and realism. The issue is that we are limited to too few scenarios. Down and distance alone don't determine a play call offensively. At the very least, 2 minute situations, up late, down late, up early, down early, need to be included. In my opinion each of the aforementioned need to entail all down and distance scenarios. If we can get this we can truly force the CPU to play intelligently and consequently get that much closer to sim football.
What other ideas do you have to improve Gameflow?
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