Well, I call by play type on offense most often. On defense I call by formation. When you go into practice, you'll see that the Jets offensive play book, for example, has like 35 or so inside runs by play type, 20 of those have a FB along with 7 nice pitches, 2 nice "Outside Runs", and 5 nice Counters also all with a FB, all of which are not counting goal line plays. That's 32 "unique" run plays that I can call in a game without calling the same run twice. Add in a FB dive, a run or two out of the shotgun or plays w/o a FB, and I have more run plays that I should need in one game, not even thinking about Draws. that same playbook also has 39 Standard passes, 43 Shotgun Passes, 9 Screens, and 46 Play action passes [I don't care for 3 step drop passes in Madden 11.] I shouldn't
ever have to call the same play twice in Madden.
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I don't know. I think this goes deeper than just Madden. My friend and I were watching the NFL Network the other day and they were talking about play calling. In the NFL today, teams call a ton of passing plays. Just watching the Jets on Monday night I was asking why they didn't try to run that often. Most of their runs were a success. Greene and LT combined for 80 yards on 16 carries for an average of 5ypc. That doesn't count Brad Smith's 2 runs for 27 yards and Edwards nice 4 yard gain. On the 2ed to last drive of the game LT came out on first down, ran for 18 yards, then ran for 6 yards to set up a 2ed and 4 where the Jets, for some reason took LT out for 1 play to throw a dump off pass to Greene [LT is a far better receiver out of the back field, and couldn't be that tired after only two runs off of the bench could he?] and then another pass on 3rd and 4.
My point is that almost the entire game was Run/Pass/Pass/Punt. Last year the Jets were a running team. The Jet's Bengals wildcard playoff game the Jets HB's got the ball 36 times and they had some trick runs by Brad Smith. Sanchez was only asked to throw 15 times, which he complete 12. I get the impression the jets wanted to see what their 2ed year QB was made of at the expense of winning the game.
My point with all of this is that I think part of the reason Madden may be too easy, aside from the "lack of defense" is that NFL coaches are out thinking themselves [in my opinion.] This
is a QB driven league, but games like Jets/Ravens and the Colts/Texans were examples of how important the running game really is. I honestly think that if the jets tried to pound the rock right at the aging Ravens, more so at the end of the game where big runs started getting ripped off, they could have won. Also, most of the passes from the Jets were from the shotgun. I don't remember a single play action off hand, though there may have been 1 or two.
Finally, try "Coach Mode." this is just auto passing. I am fine with running my plays, except user controlled passing, in my opinion, is over powered and unfair to the computer. having to rely on your QB to be good or not under computer control is part of the fun/challenge for me lately. As a user, I can go 20/22 passing with Alex Smith. Allowing the computer to control Alex Smith feels more like the roller coaster ride it should, hoping he doesn't screw up. On the other hand, I trust tom Brady or Drew Brees to make plays more often that not.