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Elusiveness, Spin, Juke....what's the relation?

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Old 11-17-2010, 02:54 PM   #9
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Re: Elusiveness, Spin, Juke....what's the relation?

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Originally Posted by TomBrady
We DEFINETLY need elusiveness. It's the players chance of avoiding tackles without juking or spinning. The old LT for example never was great at juking, and rarely spinned, but was one of the most elusive backs the league has ever seen.
We have a juke controller function and rating. We have a spin controller function and rating. We have an elusiveness rating but no controller function.

So why have an elusiveness rating if there's no impact on gameplay? If a guy can't juke well or spin well, how can he have a high elusiveness rating?
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Old 11-17-2010, 03:53 PM   #10
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Re: Elusiveness, Spin, Juke....what's the relation?

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Originally Posted by mavfan21
We have a juke controller function and rating. We have a spin controller function and rating. We have an elusiveness rating but no controller function.

So why have an elusiveness rating if there's no impact on gameplay? If a guy can't juke well or spin well, how can he have a high elusiveness rating?
Elusiveness has a major impact on the gameplay. Players with high elusiveness ratings are almost impossible to stop at times.

Remember that elusiveness is not a move in Madden, but a break tackle rating, so think of it as such. It's a rating that determines the probability of breaking out of a tackle. The higher the rating the more likely the player is to break out of a tackle.
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Old 11-17-2010, 04:14 PM   #11
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Re: Elusiveness, Spin, Juke....what's the relation?

thats crazy because bigger backs are harder to tackle but elusiveness is not a word we would use for a guy like Lagarret Blount(spelling)
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Old 11-17-2010, 10:37 PM   #12
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Re: Elusiveness, Spin, Juke....what's the relation?

Since ELU has taken the place of BTK, it makes players like Reggie Bush a lot better than they should be. Bush should have a high ELU rating, but it doesn't always play properly in games. I noticed that guys like him are just as likely to break out of gang tackles as a power back like Brandon Jacobs and I don't think that was the original intention.

There needs to be more distinguishing between "open field" elusiveness and power backs being difficult to tackle.

Changing the stride length for the smaller, elusive guys to short, choppy steps while speeding up some of the juke animations would go a long way in this department.
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Old 11-17-2010, 10:39 PM   #13
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Re: Elusiveness, Spin, Juke....what's the relation?

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Originally Posted by guaps
Elusiveness and trucking are Madden's break tackle ratings. Unfortunately trucking doesn't seem to work in Madden 11, so elusiveness is the most important rating in determining if a player can break tackles. That's why you often see all the small backs and nimble receivers break out of tackles and go the distance in the game.

Elusiveness is not controlled by the right stick, but juke and spin moves are (you can still use buttons for spin moves though). However, the new locomotion system practically makes these moves useless as a good ballcarrier can outmaneuver any defender if his agility ratings is high enough, because the "90 degrees in one yard" turns while running full speed are back in the game.

I personally stopped using the right stick (before I traded in the game), because I felt the juke animation were too slow and therefore useless compared to using the left stick, the trucking didn't seem the work and the new "protect the ball" twist was a pure visual feature.

A well timed spin move still works, but I preferred using the button for that.



I've been saying that for a long time now
That's well explained, I did not read this until after I posted above. I hate that the spin move is way more effective than either a juke or simply lowering the shoulder. This should not be the case.

I remember in the PS2 days, it was the same way on its first iterations. The spin move was key. Then as the game became more polished the quick juke and other more realistic moves became more prevalent and the spin move would only work if perfectly timed. That's the way it should be.
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Old 11-19-2010, 04:47 PM   #14
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Re: Elusiveness, Spin, Juke....what's the relation?

i hope they go with the type of control system that FNC is going with
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