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EA needs to hire a "ghost team" for Madden development

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Old 04-05-2011, 03:47 PM   #65
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Re: EA needs to hire a "ghost team" for Madden development

Quote:
Originally Posted by spankdatazz22
It sounds like you're lumping all games together as if they were the same. Sort of, if I'm dissatisfied with Call of Duty then I can get the same enjoyment/satisfaction playing Madden or Zelda because they're also videogames. They're entirely different genres.

I agree that Tiburon can't sit idly by and must improve their products; it'd be foolish for anyone to try to argue they could release the same game every year since 2006 and people would buy it simply because it's the newest version. The question is how much has the product improved, and because of the lack of competition how much is Tiburon motivated to push themselves. It's not difficult to make the argument that of all the sports titles this generation, football has made the least progress in terms of innovation. The general feeling is that videogame football should be better than it is, because in many ways videogame football isn't even as good in key areas as it once was. So Tiburon is going to get the blame because they've been the only ones able to make licensed football games for the past 6+yrs.
Is it really so foolish? What your overlooking is the money saved by minimizing development costs. The core of this game was built 7 years ago and last year it sold 5.5 million copies not counting dlc, madden cards or advertsing revenue. They can stand to lose a few sales and still make a really nice profit this way. Some of the disgruntled customers will naturally be replaced by fresh new young gamers evry year anyways.

Also if Madden truly is competing with the games of any genre, it's no where near the top. 5.5 million is nice, but Black Ops 20+ million is a little better.
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Old 04-05-2011, 03:49 PM   #66
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Re: EA needs to hire a "ghost team" for Madden development

We're not turning this into a rant on previous and/or current Madden games or development teams. Thread closed.
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