Smoke6,
As you may have already figured out, I'm not one for sensitivity. I'm all about practical solutions to common problems.
Case in point on an unrelated issue:
As a person who believes in being practical, the above scenario simply isn't practical. What would be is only giving a driver's license to people who can make a safe left turn instead of catering to the folks that shouldn't have a license in the first place...
Back to Madden...
Since Madden '03, I've faced 1 nano blitz that I didn't get blocked. I COULD HAVE BLOCKED IT, but didn't. And I lost as a result. I don't blame EA for my failure. That's not to say that EA has created a perfect game (they haven't), but I can't blame you, him, or them for my failure because that would be the definition of irresponsibility.
To tie this together, there are many people who believe they are great drivers. But IMO, if I hand someone my keys to move my car and they have to ask "Is it a stick," they can't drive. Steering and driving are NOT the same.
So we see a great many Madden players who are only able to 'drive' an automatic. Some of those players may not know how to use anything except reverse, drive, and neutral. That might be kool for a trip to the store, to grandma's house, or even on the open highway. But those players have no business on a motor speedway because they simply aren't skilled enough to be there....
Online Madden is similar. When I started playing online, I wasn't skilled enough to be there. It was the amatuer speedway. Tournaments are the professional speedway. I was prepared for neither.
But I learned to drive my vehicle bu ignoring the sensitivity issues that go along with the desire for a good Madden experience and learned the football I needed and applied that knowledge to Madden in a practical way.
Waiting for EA to come to the rescue is not practical, especially since the tools to 'drive' this game have been available for more than 5 years.
We just need to better teach people how to 'drive' - without regard to how long they have been driving.
Later