First off let me say that I am a former Maddenite turned Madden *****. I have been trying to replace Madden with other games for the past few years now (Backbreaker, NFL 2k, Football Mogul, finally settled on Pro Football Simulation), but I am very excited now for Madden 12. I applaud Looman, Frazier, and Ambroski for their work.
Now, with that said, I am still not a huge fan of the scouting report system. It seems like you get near perfect scouting reports if you scout a guy through all of the stages. So, you are telling me that guys like Ryan Leaf, Jamarcus Russel, and the plethora of Bengals busts weren't scouted completely before their selection? I'm pretty sure most teams spend a lot of time thinking about who they are going to select, but Madden seems to say that scouts can tell you exactly how a player will perform. PHaw! The reason why the draft is so interesting is because of the fallibility of scouts and NFL GMs. Does anyone really know how well Cam Newton will be? I think not.
What needs to change? Scouts need that fallibility. Scouting is an imperfect art as it is, so I think that players rating should be partially affected by what they did in college. Lets say you have a guy who is rated 76 coming out of college. But, he beasted it up his senior year, was a heisman candidate, and won a major bowl game. This should create a lot of hype for the guy, which should influence how your scouts and other teams see him. Now, he might be scouted as a 84 overall quarterback.
On the other hand, lets say another guy rated 82 coming out of the draft had a freaking awful senior year. Now he has an negative hype, making scouts see him as a lesser player. His rating might now be projected as 75 overall.
Players from small schools should always be more difficult to scout (Alex Smith). In general, what I'm getting at is that what happens in NCAA should affect the NFL draft. I feel like your scouts should rate players intangables (sic) higher or lower based on what they did in college.
All players should be an unknown quantity to you. You should know their basic rating, but how well they play should affect how good your scouts say they are. So, you would pretty much know that Peyton Manning, who has played 14 season, is rated 99, but a guy who has only played a few years should not be as clearly defined. The more years a player plays, the closer your scouts should get to actually knowing how they are rated. However, their biases on a player should stick after a player starts to decline. Your scout shouldn't know if a player is decline or how badly a player is declining. They might think that Chad Pennington has nothing left in the tank and rate him as a 73 due to a combination of injuries and lack luster play or as high as 81 citing previous success.
Player rating should be amorphous and hard to truly determine. That is why you see so many busts selected and why you see idiotic trades like Rick Mirer to the Bears for a 1st round. I fully trust Josh Looman to bring a system like this to Madden of his own accord, but I just wanted to voice my barely understandable suggestion (more a rant) to see if anyone agreed.
I can't wait to see where Looman and Ambroski take this game
Good luck