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Player Potential
This is a discussion on Player Potential within the Madden NFL Old Gen forums.
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10-04-2011, 05:58 PM | #65 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: Player Potential
The problem is, most teams and coaches can't wait for "upside" and have to go for the guys they think can play day one. It's why people slide because of injuries or character issues.
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10-04-2011, 05:59 PM | #66 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Player Potential
And nobody knows just what someone's elusiveness is. I want the game go simulate how the real world works, I don't want to MIMIC exactly what will happen in real life. The game not being able to look into the future has absolutely nothing to do with simulating REALISM. |
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10-04-2011, 06:15 PM | #67 |
Rookie
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Re: Player Potential
Very well said, bucky60 - I couldn't agree more. You are absolutely bang on regarding potential & real life - some don't get it, but you do.
bucky60 likes this.
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10-04-2011, 06:18 PM | #68 |
Pro
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Re: Player Potential
Okay, bucky60, I'm done with responding to everything you write. You consistently intentionally misinterpret my arguments, ignore my questions, and repeat yourself ad nauseam as if saying something over and over again makes it more valid.
I am going to try to explain my position as clearly as I can. I feel that the current progression system is unrealistic. I feel this way because I do not think that NFL players have predetermined caps on their overall progression. I think that they have caps on the development of certain physical abilities, but not in the development of certain mental skills. I also feel that the current system is unrealistic because we as simulated general managers can see the potential of every player on our roster. This gives us information that real NFL GMs do not have. Estimated potentials I feel would be meaningless, since every 1st round pick would have a high estimated potential. Where a player ends up in their progression should be a mystery, just like in real life. In my ideal system, the formula for progression would be balanced in such a way that players would progress and regress in the same proportions and in the same general way that real NFL players progress and regress. A simple way to see if the formula was working right would be to compare overall ratings changes from year to year in franchise to the ratings changes from year to year in editions of Madden. If you are seeing similar numbers and types of changes then the system is working properly. Such a system would not need a potential rating. In my mind the purpose of the potential rating is to make sure that the overall ratings of players in the league are distributed in a realistic fashion over time. If the system did this on it's own, you would no longer need the potential rating. Without the potential rating, any player could develop into a star and any player could regress into a scrub. How that happens would be up to the player. My system would include a slider that allows the user to control how realistic the progression system is. At one end of the slider would be progression driven primarily by coaching (including the team system) and player personality (work ethic, intelligence) as well as age and experience. Users could still control player progression by signing the right players for the right systems, and by managing practices and player personalities. At the other end of the slider would be stats-based progression, where how the player performs on the field would determine how they progress. This would be the least realistic progression system, but some people don't care much about realism in progression. Ideally, people would be able to set the slider to any point in between these two extremes to customize the progression system to their liking. |
10-04-2011, 06:37 PM | #69 | ||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: Player Potential
bucky60 likes this.
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10-04-2011, 08:22 PM | #70 | ||||||||||||||||||||||||||||||||||||||||||||
Pro
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Re: Player Potential
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10-04-2011, 09:34 PM | #71 | ||||||||||||||||||||||||
Pro
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Re: Player Potential
Dude when did I say I wanted a team full of 90 some players? Y try and work around everything I had to say. How u going to tell me what I want when all I said is the potential rating is in realistic and therefor they should get rid of it for something else that ISN'T BROKEN. Some of you people will are a little nuts. All I'm saying is THEY DO NOT KNOW HOW MUCH POTENTIAL SOMEONE HAS AND IT HURTS THE QUALITY OF THE GAME BY PUTTING THESE RESTRICTIONS ON PLAYERS. it's nothing like the other skills in the game that they could review on tape or weigh/measure. THEY HAVE MESSED UP AND SWITCHED thousands of players "potential" rating and I'm sick of DONNY MOORE TELLING ME HOW GOOD A PLAYER I MIGHT LIKE COULD BE IN MY GAME. Everytime I make a argument about this I get a few crazy people on here start twisting my words like they are trying to win some debate when all I wanted was to provide operation sports with my 2 cents on this hot topic.
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10-04-2011, 09:50 PM | #72 |
Rookie
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Re: Player Potential
why would anyone ever think the player potentials are anything but subjective?
Thats why you can load your team up with rookies (most of them will never be any sort of star) sim forward a few years, and all of a sudden they are freaks of nature....progression really doesn't happen like this in real life, and the minute you stop thinking of Madden in real life terms, your expectations come down and all of a sudden you aren't as disappointed. By year 3 in franchise mode, every team has a 82 OVR or better QB, some of which improve greatly year over year.........this isn't realistic. Not everyone gets better. Some people come into the league and you see immediately that how good they are now is an indicator of how they will always play. Also , some players are dreadfully lazy, some players are tireless in weight room, film sessions, etc. There is none of this accounted for in any formula or equation that EA can offer us. Frankly it would be a little daunting to even undertake such detail.... With that being said, Let's face it, this game and their entire system is a broken, horrible mess and they don't have the incentive$ to improve on ...you know, regular football stuff. As long as people drop crazy money into MUT, the core gameplay and these progression issues will not change or improve. What ever happened to week to week progression? This was in Madden more than 6 years ago and now we get nothing. Why? Why should they? They are a company that is concerned about their bottom line, not about us nitpicking how their nonsensical "formulas" may or may not work. Last edited by DJDReW3102; 10-04-2011 at 09:53 PM. |
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