09-06-2011, 08:26 AM
|
#3
|
Rookie
|
Re: Simulation scores need work
There are pretty fundamental problems with the simulation system that are driving the end results. On balance I'd say that this year's simulation engine is as bad as any since Madden 04. It looks and plays as though it were completely untested.
A few obvious little tests (that apparently didn't seem to obvious to the devs): simulate a full season and go to look at QB stats. Look at the completion percentages. In dozens of years of simulations, I had a great deal of difficulty, even with quality quarterbacks and receivers, producing consistent completion percentages above 60%. I would say that, in the aggregate, completion rates are between 5-10% too low. This is...in terms of scoring and differentiating quarterbacks, a huge number.
Beyond that, tipped passes continue to occur at rates in single games that exceed actual totals over the course of an entire season, which has been a problem only for the last 2 years or so, if I recall correctly.
The simulation engine is completely incapable of handling 34 playbooks as well, even in 2011. Take a look at the total tackles from a Harrison or Ware - they tend to run at 2x actual tackle totals for those players.
It's hard to say what specifically is causing what you've described, but it could be any number of things. The integrity of the simulation engine is as bad as it has ever been.
|
|
|