09-21-2011, 09:43 AM
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#4
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Rookie
OVR: 0
Join Date: Nov 2010
Location: Calgary
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Re: Distinction between player value and overall rating
And I said basically the exact same thing in that thread.
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Originally Posted by Beeks |
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I think the OVR rating should be abolished.
It should be replaced by a Value Rating. It would be very similar to an OVR rating, but with a few key differences, that would improve Franchise mode.
As it stands now, all of a players attributes combine to show an OVR rating, this rating represents a players physical abilities.
A Value Rating would represent that players ability as well as how he fits onto a certain team, and their style of play.
I find examples work best with describing this.
Let's say in Franchise mode, you are playing as the 49ers. On the 49ers, Alex Smith's Value Rating is 85 because they don't have many options at QB, but he's not really a franchise QB. Now let's say you want to trade Alex Smith... and you offer him to Seattle. Alex Smith, in a trade to Seattle, may have a Value Rating of 93 because he's better than the QB's they have, and would be a great addition to their team. This would allow you to get more from Seattle because they value what you're offering more.
On the other hand, if you offer to trade Smith to the Colts, his Value Rating my be a 60, so you couldn't get as much, because they don't need a starting QB, they have Manning.
This Value Rating would be shown on the trade offer screen, and would potentially be different for every team, and every team would be taking into account if they actually need the player you're offering.
As Madden stands now, you could trade Peyton Manning to the Saints for a 1st round pick and Mark Ingram... which would not happen in a million years. They know Peyton is a great QB, but they don't need him... they have Drew Brees, so although Manning has a 99 Value Rating on the Colts, when you offer him to the Saints, his Value Rating would be about an 80. Nice to have, but not need to have.
This system would also be helpful for progression.
***Increasing an OVR rating means increasing a players physical attributes. This seems to be the hold up with gigantic OVR ratings increases in Madden. You don't want a guy to gain like 5 SPD, 8 ACC, 15 TRK, and 12 CTH in one year just to make the OVR go up by 10 or 15 like it should. Nobody PHYSICALLY gets that much better in real life, which is what would have to happen for an OVR increase.***
With the Value Rating, a player can still make a realistic attribute jump, but his Value Rating could be increased from a 60 to a 99 in one year if he has a record breaking type of year where he is used a lot.
Statistics would be the direct link to this rating, NOT physical abilities, which is what the OVR represents.
If you are running a Franchise with the Bills, and CJ Spiller has an OVR of 78, and you rush for 2000 yds, 20 TD's, catch 65 passes... the only way for current progression to show him as a 95 OVR, would be to increase all his physical attributes by about 5-10... and if you could get those stats with a 78 OVR, once his attributes are all increased, you're gonna be rushing for 5000 yards a year, which is ridiculous. ALL physical attribute increases should be modest, which is why the OVR rating will never be a true indicator of what we all really want to see in our franchise.
In summary, a Value Rating would reflect on what the player has accomplished, not just his attributes...
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