Home

AI vs. User Control of Players

This is a discussion on AI vs. User Control of Players within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
View Poll Results: AI vs. User Control of Players
Control is More important: I need to control the player so he plays to his ratings capability 3 13.64%
Sim is More important: If the CPU controls the player, he should already play to his ratings. 19 86.36%
Voters: 22. You may not vote on this poll

Reply
 
Thread Tools
Old 09-28-2011, 11:53 PM   #9
Banned
 
OVR: 3
Join Date: Aug 2011
Re: AI vs. User Control of Players

Quote:
Originally Posted by Senator Palmer
I am a firm believer that a player should perform to their ratings, whatever they are, without me controlling him. It is supposed to be a team, and despite being able to control various aspects of a game, I can only control one player at a time. If I'm playing at the MLB on the Vikings, then I should be able to count on Jared Allen giving me double digit sacks every year.

If I've got Revis, I should be able to count on him taking away half the field while I focus on working other parts of the defense.

To me, it's just elementary. A 99 rated player shouldn't play at a 75 because I'm not controlling him, otherwise, what are the ratings for?
How many sacks does Jared Allen have this year?
twimstaxs is offline  
Reply With Quote
Old 09-28-2011, 11:55 PM   #10
MVP
 
Senator Palmer's Arena
 
OVR: 18
Join Date: Jul 2008
Re: AI vs. User Control of Players

4.5 so far.
__________________
"A man can only be beaten in two ways: if he gives up, or if he dies."
Senator Palmer is offline  
Reply With Quote
Old 09-29-2011, 12:00 AM   #11
Banned
 
OVR: 3
Join Date: Aug 2011
Re: AI vs. User Control of Players

Quote:
Originally Posted by Senator Palmer
4.5 so far.
I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.
twimstaxs is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-29-2011, 12:11 AM   #12
MVP
 
Senator Palmer's Arena
 
OVR: 18
Join Date: Jul 2008
Re: AI vs. User Control of Players

Quote:
Originally Posted by twimstaxs
I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.
He's has at least .5 a sack in every one of the 3 games so far and you don't think he's going to break double digits?

If he doesn't get double digit sacks it would be going against a pretty consistent trend. The last time he didn't break 10 on a season was 2007 and he was in Kansas City. Since he's gone to Minnesota, he's logged 40 in three full seasons with only Demarcus Ware having more at 46.5.
__________________
"A man can only be beaten in two ways: if he gives up, or if he dies."
Senator Palmer is offline  
Reply With Quote
Old 09-29-2011, 02:10 AM   #13
Pro
 
Neolithic's Arena
 
OVR: 6
Join Date: Apr 2003
Location: Northern Illinois
Re: AI vs. User Control of Players

he plays my Bears two times, he'll get 10 sacks....I promise you that.
__________________
You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS
Neolithic is offline  
Reply With Quote
Old 09-29-2011, 02:36 AM   #14
Rookie
 
OVR: 4
Join Date: Apr 2009
Re: AI vs. User Control of Players

Quote:
Originally Posted by twimstaxs
I do not think he will have double digit sacks this season. Jared Allen is a beast though. I get enough sacks as long as I bring pressure. I have not watch any Min games, but I think it all depends on the defense you'd run also in order to get a lot of DE sacks. I found a way to get pressure and sacks with my DEs without controlling them, but I also do not run a MIN defense that would justify JA getting that many sacks already.
Doesn't matter what we think a player will do. He should play to his ratings. If he's a 65 rated DE, he shouldn't get sacks. If he's a 99, he should have 15-20.
nld230 is offline  
Reply With Quote
Old 09-29-2011, 03:00 AM   #15
Hall Of Fame
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 14,164
Re: AI vs. User Control of Players

Quote:
Originally Posted by mburke2
From what I understand, the awareness rating doesn't factor into played games at all anyway (not even for CPU controlled players), only in simulated games.
YOU HEARD WRONG!

any player that the USER isn't controlling is operating on his own awareness

Do honestly believe the CPU QB can read a defense if the awareness rating wasn't being utilized?

Do you honestly think a player would recognize a fumble occured if the awareness rating wasn't being utilized?

You might want to read up on the things that awareness actually effects
__________________
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html

Follow some the Greatest College Football players of All Time in NCAA Football 14
Playmakers is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-29-2011, 06:00 AM   #16
Rookie
 
ghostlight85's Arena
 
OVR: 10
Join Date: Feb 2009
Blog Entries: 1
Re: AI vs. User Control of Players

I think I'm fine with awareness not really impacting the user controlled player. Mostly because the alternative scares me.

I don't want to ever have the game choose to ignore my decision to throw to a receiver or delay my reaction in pass coverage because it is trying to simulate low awareness of the player I'm controlling.

I don't think that is unsim. You are equating sim to having zero user impact on the game other than strategy. I don't enjoy coach mode as much as I enjoy playing the game. That said, I shouldn't be able to dominate with poor players. A superb athlete with low awareness is the only case where the results should be significantly different between a user controlling them and the CPU controlling them. I can live with that rather than having the CPU fudge up my reactions.

EDIT- This question is also posed in a strange way. I don't think that the CPU jumps any differently with Darrelle Revis than I do. I hope not anyway. All of their skills and abilities should be the same, but I'll live with the awareness thing.

Last edited by ghostlight85; 09-29-2011 at 06:03 AM.
ghostlight85 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:50 PM.
Top -