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Originally Posted by PGaither84 |
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I agree Delta... I don't think it's a matter of effort. At times I think it is a matter of talent and direction. The real excuse I heard a lot was, "It's really hard to do ____."
When they talk about time/resources, there are a lot of little things that could have/should have been done already, but instead they are busy making the DEV team and then writing code to hide them/unlock them... or making 49ers 80's white pants that don't exist... or what ever else.
Can we please get the depth charts to sort by position specific ratings? When I look at offensive linemen, I don't want to have to scroll past 30 ratings to look at Run/Pass Blocking Strength/Footwork and Impact Block. When I look at Linemen, those ratings should be listed first. When I then sort by Corner Backs, I should see Man/Zone Coverage, Press, Play Recognition, Pursuit, Tackle, and catch ratings first... or at least after physical skill sets. Also, why is it Speed, Agility, and then acceleration? Acceleration and speed are related, so why aren't they paired together? Why is Agility between them? Ugh.
P.S. Yes, I have a minor case of OCD or something because organization and these kinds of things are important to me.
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This is an example of what I was referring to. They are busy making whatever excuses for why this, that and the third is not done, while adding themselves to Madden. It reminds me of a student in class that just doesn't understand or isn't interested in the curriculum and instead of applying the available time to it, they doodle ***** , like Superbad.
I personally don't put much stock in any of the resource excuses and believe they have the talent too. Like I have stated before, what's not in Madden has far less to do with the overall arcade quality of the game than the inadequate implementation of the things that are there. If M13 didn't add anything new but fine tuned everything currently in M12, including finishing online franchise, some people would be disappointed about no halftime show, etc but without question M13 would be a better game, well worth $60, imo.
When I constantly keep reading slider set users assert that Madden plays sooooooo much better with adjustments, that tells me, the ability for correct implementations are developer programmed but not developer applied. So then I am left wondering, why don't the developers apply these things in a NFL manner in a preset simulation mode but I am reminded of EA's pimp-like business model for Madden,
"always leave them wanting".
So maybe the jigsaw puzzle of ratings adjustments, slider sets, coaching profiles and other tools, is just the developers way of trying to allow hardcore gamers to create on their own, what EA will not allow developers produce at work, an all around solid football game. Who knows, it's yet another Madden mystery.
That said, after 7+ years of these Madden mysteries concerning hidden code, exclusive agendas, potential of lawsuits, developer personnel, etc, I've had enough. Either M13 is where I want it to be or the tools are available on every level for the community to make it that way and if not, time to move on from exclusive licensed NFL football games.