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Originally Posted by Big FN Deal |
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I feel what you are saying but again, with DPP, a more fleshed out version, I think we will begin to see a deeper AI challenge too. I think NBA2k12 uses something similar to control each individual CPU controlled player's actions in the game with tendencies and whatnot. Most likely, Madden will expand on their DPP system with more traits, tendencies and roles to dictate more advanced AI.
I remember the "weapons" feature from back in Madden 08? and it would be interesting to have the "smart" weapon applied in a realistic way, to DPP. It used to allow those film study guys like Payton Manning, Tom Brady and Champ Bailey to diagnose plays presnap and react accordingly. Adding that back as a trait with varying degrees for each position and difficulty level would increase the CPU AI challenge, imo. I am not suggesting it display the play to the User like back in M08 but that the CPU player(s) "see" the play, internally.
That one addition, would force Users playing the CPU and other Users, to call a much more diverse Gameplan including potentially "setting up" misdirection do to the adaptive nature of the offensive/defensive AI of individual CPU controlled players.
Another thing along that same train of thought, Madden needs to represent more human error in CPU players. Players with low AWR shouldn't be perfectly executing their play assignment CPU or User controlled. I have been stating for sometime that AWR should be directly linked to each play, not e a general rating.
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most of this is in madden 12 already but cannot be expressed because of the ratings being visible...
thats why i hope they replace the entire rating system with something like DPP...
you mentioned the weapon system lets use play recognition for what ever reason the rating has 3 intervals (0-35 gets 1 animation speed) (35-76 gets its animation speed) and (76-99 has its speed) so if you have a guy who has a 78 prc he is revis, 81 revis again etc
if you want to see more human error they need to not be sharing the same code as the elite players
i know personally its alot of code to get 10 or 20 triggers per rating but they need to pick a few and program it that way... fifa recently did this for their vision rating..
to get a better representation imo of P manning v C painter any skill manning has 90 in painter gets 30-40....
if we go to a 5 stars for every rating we could comfortably give mr painter a 2 which would be 40ish and move on but something about a 40 just rubs folks the wrong way......