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The Problem With Franchises in Sports Games
This is a discussion on The Problem With Franchises in Sports Games within the Madden NFL Old Gen forums.
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02-04-2012, 03:23 PM | #17 | ||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: The Problem With Franchises in Sports Games
Next, I'll tell you what happened: Newton has A Potential. Even if he didn't play a down his rookie year, he would likely have gone up in your franchise anywhere between 5 to 8 points in his OVR. Why? Because this is the game's way of showing you that after year Cam matured. He is learning what it takes to be an NFL QB and his individual ratings increased. Likely his awareness and accuracy increased. As a result, his OVR value increased. Now, the next year even if he doesn't play, thanks to his A potential, he will still likely go u 3 or 4 points to show continued growth. By playing and gaining NFL experience, he was allowed to fully progress the 8 points worth of OVR. Now, in his thrid year in the league, he has improved his game to the point that he has earned a 90 OVR rating. His physical abilities liek Speed Acceleration, and Agility along with his positional ratings liek Throwing Power, Short/Medium/Deep Throwing Accuracies, play action, Throw on the Run, and his Awareness add up to a total of a 90OVR. That means that Cam has the skill set to be one of the better QBs in the league. Then he went out and had a huge year and led his team to the promised land. That doesn't mean that he is perfect. I doubt he has 95+ throwing accuracies or 95+ awareness. Now, let's take a break from QBs for a moment and talk about 3-4 Defensive Ends. In Madden NFL 11, the Finesse Moves rating for Defensive Ends had a ratio of 3 points for each point of OVR. That means, a player with 90 Finesse moves has earned 30 of his OVR point total from that one ability. The Block Shedding rating only contributes 1 point of OVR for every 13 [THIRTEEN!!!] points of that rating. That means he can have 90 Block shedding and only 7 points of his OVR come from that high rating. Haloti Ngata, DE for the Baltimore Ravens was rated a 92 OVR before the first week of the 2010 NFL season. After a monster game of bull rushing and run stuffing against the Jets, EA wanted to raise his OVR rating... except he already had 95+ block shedding and power moves. So, what did they do? They raised his 50 Finesse moves rating up to a 68 so that his OVR would go from a 92 to 98. It's not like having 68 finesse moves matters, but it makes his OVR go up so everyone feels good happy and doesn't cry that Nagta is only a 92 OVR. So, back to QB, after having a 39TD/26 INT season where he won the SUper Bowl and MVP, did you think that Cam showed thathe was one of the most accurate QBs of all time and should be given 95+ Accuracy? Do you think that he showed that he is one of the smartest QBs of all time and deserves 95+ awareness? Or... does it show that with his own athletic abilities, his team mates and the scheme you [or the AI] used allowed him to achieve what he achieved? Is it possible that with 26 interceptions that there are some holes in his game that need to be worked on? "A" potential is a generality. A player with A potential will progress inthe off season and take longer to regress. One of the other problems with "potential" are opinions on who does and doesn't have A/B/C/D/F potential and if they ever did. The other problem is hurting people's feelings. Every single player in the first round of the 2010 draft was given an A potential except Tim Tebow... and later that was changed in a roster update. in franchise mode, you will never see 31 or 32 A potential raft picks all go in the first round... nor should you. In Madden, EA gives far too many players A potential so they don't hurt people's feelings. Also, in Madden 11, when you look at the first round picks of the last two to three years, you find that very few of those players are not A potential players as well. Most of the only exceptions are some offensive or defensive linemen. The initial flood of A potential players, along with the excessive A potential rookies in the generated draft classes doesn't help. As was said in the original post, the lack of disparity in talent with a ton of A and B potential rookies constantly entering the league, "Everyone" has team of stars eventually. |
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02-04-2012, 03:31 PM | #18 | ||||||||||||||||||||||||
MVP
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Re: The Problem With Franchises in Sports Games
I agree potential should be hidden... AND people need to stop caring about the OVR rating. We should still see ratings, or at least a general range to have an idea of what we are looking at. it's still a video game where i don't want to have to go out and scout each and every individual player. I want to have some idea what I am looking at without making it a chore. |
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02-04-2012, 04:03 PM | #19 |
MVP
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Re: The Problem With Franchises in Sports Games
Madden 13 really needs to incorporate ratings regression based on injury history. And certain injuries should becoming recurring, nagging problems, killing a player's long-term value to his team and diminish his rating every year.
Remember Dan Morgan of the Panthers and his concussions? Had to retire. Ki-Jana Carter of the Bengals? Courtney Brown of the Browns? Some guys are just snake bitten. If you get an ACL tear at the end of the season, your rating should take a hit the next season until that injury fully "heals." And if you tear another ACL, you should possibly start your ratings decline. They could even scale it somehow--like, if you get the same injury twice in a season, or 2-3 times over the course of two seasons, it can put your player in a ratings downward spiral. It would add strategy to franchise mode: I have this great RB, but he's coming off an ACL tear last season in week 15. Do I hand him the rock 300 times a season again this year, or do I need to draft a quality complimentary back to take some carries away from my star and keep him fresh and healthy for the entire season?
mpeterso and Big FN Deal like this.
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02-04-2012, 04:09 PM | #20 | ||||||||||||||||||||||||
Banned
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Re: The Problem With Franchises in Sports Games
Also, I don't know how confident I feel about the ratings, besides speed and maybe injury, place parameters on player's performance in Madden. I agree in Madden, ratings should dictate performance, not performance dictating ratings but I am not sure it workouts like that currently in Madden. I don't want to get into some long gripe about Madden, like I seem to frequently end up doing, but it would be nice if ratings made more sense in Madden like they seem to in a basketball game. If a players has a low 3 point rating, they won't be making many 3 pointers and shots animations, like a non-shooting big man having an odd form, adds to the realism. It would be nice to see, for example, receivers with very low catch ratings actually have animations for trying to catch the ball into their body, not looking the ball in their hands before trying to run with it or "alligator arms". |
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02-04-2012, 06:21 PM | #21 | ||||||||||||||||||||||||
Rookie
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Re: The Problem With Franchises in Sports Games
As far as what I've written, it's not really taking place. The younger players with A potentials will progress at a disgusting rate for several years even if they're not producing on the field. Older guys will decline based only on age, despite if they're coming off of a monster statistical year. |
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02-04-2012, 08:55 PM | #22 | ||||||||||||||||||||||||
MVP
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Re: The Problem With Franchises in Sports Games
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02-04-2012, 09:06 PM | #23 | ||||||||||||||||||||||||
MVP
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Re: The Problem With Franchises in Sports Games
If a player has A potential, he will improve even if he doesn't have ANY stats. That is the game's way of showing him maturing, listening to coaches, etc. STATS DON'T DRIVE PROGRESSION... nor should they. They also shouldn't drive regression. I don't care if Bret Favre came off of a monster and the NFC Championship game, he was 1 year older and hit a wall. Some say he was hitting that wall going into the playoffs. There is so much focus on A potential players. No one is complaining about how quickly B or C potential palyers are progressing, are they? The complaints I get about B or C potential players is that they didn't progress after having good stats, which again is a misunderstanding of how things work in real life. A lot goes into putting up good stats. Do you think Emmit Smith would have the record without that amazing O-line? Do you think that Brady would have thrown 50 TDs without Moss? Manning without Harrison and Wayne on the same team? Another thing that works is scheme. If a player doesn't have big stats, should he regress? Justin Smith plays DE in the 3-4 for the 49ers and is playing the best football of his life, but isn't a stat monster. Hard Core 49ers fan are actually making an argument that he was more valuable than Patrick Willis this year. Should his ratings drop because he only had 5 sacks as a 95 OVR DE while Jared Allen had 22? Obviously Justin Smith just isn't getting it done and is overrated... [rolls eyes.] |
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02-04-2012, 10:55 PM | #24 |
Rookie
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Re: The Problem With Franchises in Sports Games
Something else that would be a welcome addition to the ratings is hiding the ones that don't matter. If I want to know how good my RG can catch, then make me click on him to find out. Otherwise, just show me the ones that pertain to his position. That will also help us determine which rating matter the most. Hell, even put them in order from most important to least.... or maybe give us the option to adjust the order ourselves and just save it to our profile.
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