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QB Vision
This is a discussion on QB Vision within the Madden NFL Old Gen forums.
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04-14-2012, 03:45 PM | #17 | ||||||||||||||||||||||||
Banned
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Re: QB Vision
I agree that the 'cone' should only be visible when a ground camera is used - ala Superstar mode. From that angle, the cone is more relevant. Not so from the coordinator camera. Regarding the Toggle Button method of moving the cone - I wouldn't have chosen it either. I found that method to be a waste. Why bother with holding a toggle button to turn the QB's head if you still have to hit the button twice? The toggle button seems extraneous with no real benefit. Why not just hit the icon button twice without a toggle button to move the cone? Same function, same action, with one less button. Eliminate the toggle and that button can then be used for some other relevant function without being inefficient. As I've stated before the purpose of the paper was to highlight all the reasons QBV was controversial - not just my issues. Regarding 'my' major argument of seeing a receiver twice - this was not a personal issue. This was an issue brought up to a sports writer from "The News & Observer" from an article where a former college QB mentioned his reason for not liking QBV. Typically, people who disliked QBV identify with at least one of the reasons in the paper - even if they don't mind all of them. Later |
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04-14-2012, 04:20 PM | #18 | ||||||||||||||||||||||||
Pro
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Re: QB Vision
The reason for the toggle button, in my opinion, is that with QBV, you should still be capable of throwing to any receiver on the field with only one button, regardless of whether or not you are "looking" at them. The difference though is that if you try to throw to a receiver you're not looking at, your accuracy would go down and the chances of an incompletion or interception would go up. The way I think it should work is that the amount your accuracy suffers would be based on the QB's awareness. A QB like Peyton Manning would essentially be able to throw to anyone on the field regardless of who he is looking at* and only suffer a little bit in terms of accuracy. A weaker QB would throw wildly off-target if they tried that. What I would like to know though is whether you agree with the idea that without QBV, Madden is not a realistic representation of football. Where the QB is looking is a big part of real football, so should it not be represented in the game? I'm not even looking at this from an offensive perspective either. Where the QB is looking has the greatest effect, I think, on defensive players. Without QBV, playing defense is completely different in Madden than it is in real life. *Keep in mind, the throwing animation would involve the QB looking at the receiver. I'm using the idea of who the QB is looking at in terms of which receiver is being targeted with QBV. |
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04-14-2012, 07:55 PM | #19 |
Pro
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Re: QB Vision
"The bold is where we start to misrepresent the feature. QBV, despite what the name implies [VISION,] it is not what they QB can see. QBV is a representation of how QBs of various skill sets read defenses and make plays. A common mistake for quarter backs at all levels in to stare down a receiver, or suffer from tunnel vision. It is not a measurement of your eye sight or peripheral vision, but rather your ability to focus and react properly. Elite QBs, like Peyton Manning, Joe Montana, and Dan Marino are said to have been able to "read the entire field." they didn't have better eye sight. They had a better understanding of what was going on on the field. Not many QBs in the NFL have this skill, nor did they in Madden"
BAM. Couldnt of said it better, this needs to be brought back as an option, period. |
04-15-2012, 12:35 AM | #20 |
Hall Of Fame
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Re: QB Vision
The new passer ratings were a step in the right direction; you can't throw bombs with a guy like Tebow and expect to do much of anything. So, EA has taken steps towards differentiating how QBs play with the expanded ratings.
I just don't think we'll see an overhaul of the passing system. There'd be too much backlash and with sales already stagnant, the last thing EA needs is to tick off more gamers. Personally, I'd love to see EA try something different, even if it didn't work. As long as you had the option of going back to the old control scheme, no harm, no foul. I wasn't the biggest fan of the vision cone, but like the idea behind it.
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04-15-2012, 08:50 PM | #21 | ||||||||||||||||||||||||
MVP
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Re: QB Vision
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04-16-2012, 01:21 AM | #22 | ||||||||||||||||||||||||
Hall Of Fame
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Re: QB Vision
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 |
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04-16-2012, 02:05 AM | #23 | ||||||||||||||||||||||||
Rookie
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Re: QB Vision
Last edited by XXL78; 04-16-2012 at 02:13 AM. |
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04-16-2012, 02:59 AM | #24 |
Pro
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Re: QB Vision
IMO Madden will always take the "Let little timmy be able to throw 10tds and 1000 yds in 1 game" over little timmy struggling to get 1 td. The easier the game is the more the casuals aka the mass buyers like the game.
The vision cone was one of the best and probably only sim/harcore madden feature ever implemented into the game. But it was too hard for the rest so out it had to go......instead of keeping it as a option for the diehards like myself. I cannot stand playing qb with Alex Smith cause if i accuracy normal i make him a 40+ td qb .......if i drop accuracy down to a point where i cant throw for 40 tds.....then the game makes me throw wild errant passes that lead to 20+ interceptions....its like you can win either way. With the cone I feel like it just evened it out beautifully, I would struggle with the bums and do awesome with the better qbs. Without the cone, I could care less if im controlling P Manning or Nate Davis.....who I could put up the same numbers with. Truthfully i hated the cone when i first started using it cause it was tough but after taking the time to understand it and even more so now. I wish we still had the option.
PGaither84 likes this.
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