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Madden needs to implement "tapping the button" to run faster/accelerate

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Old 05-17-2012, 09:27 AM   #17
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

Yeah tapping to sprint would IMO ruin the game. 2k games were unplayable because of that. It made it feel extremely arcady. Tapping to do anything makes it feel arcady, just look at the fight for the fumble. There is a reason that failed. Watching guys with more speed get chased down from behind because someone was "tapping" a faster means speed is useless so no point to even have that rating.

At least holding a button doesn't allow for modded controllers to rule the game, and makes the speed rating matter.
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Old 05-17-2012, 09:28 AM   #18
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

I'd prefer that zero man-hours went into the development or implementation of any kind of fast tapping mechanism.
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Old 05-17-2012, 09:50 AM   #19
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Originally Posted by 87Birdman
Yeah tapping to sprint would IMO ruin the game. 2k games were unplayable because of that. It made it feel extremely arcady. Tapping to do anything makes it feel arcady, just look at the fight for the fumble. There is a reason that failed. Watching guys with more speed get chased down from behind because someone was "tapping" a faster means speed is useless so no point to even have that rating.

At least holding a button doesn't allow for modded controllers to rule the game, and makes the speed rating matter.
I seriously have to disagree with this. It wouldn't make it more "arcadey", it would be more realistic. You're sprinting, tapping quickly replicates this. In 2K football, just because someone could tap faster than you didn't mean that they could catch you. Speed ratings were still in effect. I see it as putting everything you have into breaking free from your pursuers. How is tapping, fighting for those extra yards, more arcadey?

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Old 05-17-2012, 09:54 AM   #20
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

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Originally Posted by SageWonder
I seriously have to disagree with this. It wouldn't make it more "arcadey", it would be more realistic. You're sprinting, tapping quickly replicates this. In 2K football, just because someone could tap faster than you didn't mean that they could catch you. Speed ratings were still in effect. I see it as putting everything you have into breaking free from your pursuers. How is tapping, fighting for those extra yards, more arcadey?

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I'd say just because of the button mash concept behind it. I mean I never did mind it when it was like this in Madden but I much prefer just holding down A. I definitely think there shouldn't be button mashing to break tackles, it worked for Tecmo Super Bowl but I'd rather not see it in Madden.
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Old 05-17-2012, 10:08 AM   #21
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

Horrible idea, imo. Thats why they turned it off. Why would I tap a button to sprint? no way. Also, the pile up mashing was horrible - that shouldn't determine who gets a fumble. It should be more based on awareness (like it is for '13).

IF ANYTHING it would have to be optional.
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Old 05-17-2012, 10:11 AM   #22
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

I use Auto-Sprint, it works fairly well.
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Old 05-17-2012, 10:17 AM   #23
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

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Theyre two different things.
Actually, no, they really aren't. If you think they are, then the entire discussion would just be over your head. No sense in going on about it.
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Old 05-17-2012, 10:21 AM   #24
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Re: Madden needs to implement "tapping the button" to run faster/accelerate

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Originally Posted by SageWonder
I seriously have to disagree with this. It wouldn't make it more "arcadey", it would be more realistic. You're sprinting, tapping quickly replicates this. In 2K football, just because someone could tap faster than you didn't mean that they could catch you. Speed ratings were still in effect. I see it as putting everything you have into breaking free from your pursuers. How is tapping, fighting for those extra yards, more arcadey?

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Because it is a button mashing concept. What type of games do you see button mashing in?? mainly fighting games, while bring it to football. Button mashing is arcady, and yes speed ratings would matter barely but a modded controller would make lineman faster than some people's receivers. The trigger is actually a great place to have the sprint so the more you hold it down the faster you go till it is fully compressed and your guy is going full speed.

But that is my opinion, but button mashing made 2K unplayable, because why would I want to bash on my controller to make my guy run faster. It doesnt even sound fun.
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