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Originally Posted by RGiles36 |
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Oh, these exaggerations! When you have a lineman with 75 speed catch Devin Hester in the open field, please share that footage .
As others have confirmed, speed threshold was introduced in M10 as a way for speed to NOT be the end all be all in Madden. The idea was that the higher the threshold, the less difference there would be between faster & slower players in the game. That doesn't mean Chris Johnson is all of a sudden slow, or that Hester can't run past anybody. Rather, it means that the pursuing defenders won't be running in mud 40 yards behind the ball carrier. It means that you can't just take Felix Jones and abuse the defense with outside runs.
As unpopular as it may be, I contend that the higher threshold creates more realistic gameplay. Even when the M10 blog came out introducing speed threshold, there was a chart suggesting that higher settings best represented 40 times. Not that 40 times are indicative of how a player performs in pads, but you catch my drift.
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Haha good point that does sound like an exaggeration
Allow me to clarify... Assuming Devin Hester is already past defenders, he won't be caught. My issue with high threshold is on examples when Hester is running a straight line, and a d-lineman has 5 yards on Hester from the middle or other side of the field. The lineman will be able to traverse yardage at an angle, even though Hester is running in a straight line, and have a chance at making a tackle.
And though I certainly respect your opinion that a higher threshold offers more realistic gameplay, I do disagree. If DeSean Jackson is returning a kick and running beside a linebacker with an 79 speed rating, that linebacker stays on Jackson much longer than he should (in my opinion of course). I think 20 points (or 1/5 of a total speed rating) should be more significant.
DeSean Jackson can blow by corners, which means he should destroy linebackers.