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I hope EA didn't tone down physics in retail

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Old 08-20-2012, 07:39 AM   #201
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Re: I hope EA didn't tone down physics in retail

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Originally Posted by RynoAid
Good... mostly I'm just glad some feel re-assured about the IE now. Some of those plays really show off what it is capable of.

I for one feel better. It really shined in that cowboys video. I am not saying its perfect, but it is a step in the right direction......
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Old 08-20-2012, 04:12 PM   #202
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Re: I hope EA didn't tone down physics in retail

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Originally Posted by TreFacTor
initial contact seems to be enough to end every play....when is that normal? That vid looks bad. The demo was actually fun, that video looks boring. I hope it was on rookie difficulty.

I re watched some other videos and they seem to be played on different difficulties and game speed. I wish they would eliminate mirrored animations....too many times I'm seeing two or more players perform the same animation at the same exact time. It's too synchronous and scripted.

At 3:39 three Lion defenders do the exact same animation. There is definitely more scripting in the retail (probably to control dead ball incidental contact flopping). I would hope this can be patched. These mirrored animations kill the realism of the engine in my opinion. And once you notice it, you see it every few minutes you play the game.
Yep. The demo was 70/30 IE and the retail is 50/50. If I see that same animation where they drag the ballcarrier over them more then 5 times a game, I'll scream.
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Old 08-20-2012, 04:49 PM   #203
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Re: I hope EA didn't tone down physics in retail

Surprised this was allowed to stay open this long, especially with some of the posts.

Look guys who have the game say it's not toned down, you can make your own mind up in a week. Until then this thread is pointless.
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