I get that but even if pass interference were called more I believe it's something that can be controlled by the user. Just like in a real game a defender has to time his swat and/or hit just right, split second too early and it's PI, a split second too late and the guy makes the catch. And it could be written into the code for the CPU to be a lil too early every once in awhile. Basically, the game just needs to be alot more sensitive to this timing. That's just me though, I do agree with Mr. Moore about that not being fun if it's just called at random though.
Back on the topic of field goals though. Is the idea I suggested (with the moving arrow) not feasable? I think that's the most realistic way to handle it without taking control away from the user.
However, like you said, that's why most games have options for this but this is Madden we're talking about and they sometimes tend to decide for us one way or the other instead of giving us options.