Bear with me on this one folks, it could be a bumpy ride.
With everything revealed to us in this year's version of Madden NFL, one of the most hearolded additions (or subtractions) was Connected Careers. Now, players have the ability to play as a coach or player with greater depth than ever before...or as EA's site states:
"Live the NFL dream—whenever you want, wherever you want in a fully interactive, social, and connected online experience. Create your personal legacy or relive an all-time legend’s as you build the ultimate franchise as a coach, an NFL superstar, or yourself. Manage your team from your console, the web, or mobile phone in a 24/7 world as NFL insiders and experts analyze, praise, and criticize every move along the way"
http://www.easports.com/madden-nfl/f...nected-careers
What we all learned shortly upon release was that connected careers offered depth at the cost of reality. What I mean is that users were stuck with a mode riddled with bugs, glitches, and above all, inaccurate portrayals of NFL players, their likenesses, and abilities.
For a once proud product that seemingly never rested in attempting to put realism in the game, we are once again left wanting. What ever happend to the "If it's in the game, it's in the game" as the prominent and true-to-life representation of the Madden NFL title?
For all of the faults found in connected career mode, I still take great issue with the lack of realtistic representation of player ability in the NFL and college football. Many of you are aware of the work I have done with FBG Ratings in an effort to use real data for interpolation into Madden NFL ratings. Over the course of the 3+ years I have razed (yes, I spelt this word correctly), reinvented, and reignited, I have had several requests to expand the world of data-based Madden NFL ratings into the world of NCAA football.
The requests were obvious as users wished to be able to use, export, and import NCAA Football players into Madden NFL games where they will match the normally distributed population of NFL players rated using the FBG Ratings system. I initially found any such project to be too overwhelming and time-consuming, but realized that I have all of the data for the most prominent NCAA players. In total, I have data for some 20,000 NFL players, free agents, Arena/IFL/CFL, and minor league professionals. However, I also boast data for over 45,000 NCAA and high school players, all rated on the same scale as their professional counterparts.
Now one of the issues that requires a workaround is the differing rating systems for NCAA and Madden, respectively. Since the best players in NCAA approach OVR and attribute ratings of 99 as well as their counterparts in Madden, it is more difficult and tedious to keep two ways of rating players.
What I challenge either EA or any future (2k Sports???) video game production company to embark upon is a REAL connected career mode. What I posit is a mode that takes high school, college, and NFL players and rates them all on the same ratings scales, regardless of the video game. Now, due to the shear number of high schools it would be nearly impossible to get all of the high schools to sign on to a video game license, so we can simply start with an NCAA Football game.
This game would take in recruits, who are generated in-game, but are rated using a more realistic ratings scale. The population of these raw, but athletic, high school players would have below average physical abilities and nearly non-existant technical skills. These physical abilities can be increased via game modes that emphasize training and practice. Technical skills can be attributed to practice and game expereince.
Think about what that would do to NCAA Football in-game. It would mean more attention to development in addition to recruiting. It would allow the truly elite college talents to stick out with ratings in the 70s as being near the top-end, while the rest of your college team's roster is in the 40s, 50s, and 60s instead of being in the 90s, 80s, 70s, and 60s as presently in NCAA Football 13. Of the 12,000 D1 college players that I presently have ratings for, the ratings vary between a 71 OVR and 30 OVR with an average of 39. So as you can see, having a player that really sticks out is rare, just as in real life.
This system would also allow you to avoid guessing what your prospect would be rated in Madden and would keep the grading in NCAA and Madden universal. All attributes would be on the same scale regardless of position, so there would be no need to convert the ratings from one game to the next. Injuries would also carry over as well as tendancies.
Think for a moment about the logic behind this. Does the best player in college football really have "99" or what I would consider "near perfect" ability? Take a QB's THP for example. Just because a college football player has a 99 THP in NCAA Football, doesn't mean he has the strongest arm in the country or in history does it? That is where EA or whoever comes along can make a real improvement. When you throw a ball with a 99 THP in NCAA you can basically throw it 70 yards with great velocity, even though in real life that prospect may not have a stronger arm than an Elway/Favre/Bradshaw or anyone else currently in the NFL. Does it logically follow that this player should be rated a 99 just because he is the "best" in a given level of the sport? How about arena football? Should a player with 99 THP be able to go throw-for-throw with an NFL QB with a THP of 99 even though it may be obvious that he doesn't possess an NFL-quality arm?
I would much prefer to have players be portrayed accurately in both games and make the transition between both games realistic. I want to see my players progress or digress realistically from their days as a High School prospect to an NFL player without all of the changes in ratings in between. I want a universal scale that rates all players at all levels equally, JUST LIKE REAL SCOUTS DO. Scouts do NOT differentiate on level of play...they differentiate on TALENT LEVEL.
If EA brings back the ability to import/export rosters between NCAA and Madden this would be a sure-fire way to make the games more realistic, so long as they use the same system for both. A player that behaves like a 70 OVR in NCAA should behave like a 70 OVR in Madden and vice versus. I know that this would require EA to do something innovative and collaborative, but it can be done. Imagine the level of realism brought to both games with a TRUE connected career mode.