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What Does Toughness Do?

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Old 10-24-2012, 01:15 AM   #1
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What Does Toughness Do?

Does anyone know how Toughness affects all the different positions?
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Old 10-24-2012, 01:27 AM   #2
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Re: What Does Toughness Do?

I think when a player gets injured, I would assume its recovery time?

For instance a player with a low toughness could be out 10 weeks with a broken collarbone, whereas a player with a high toughness misses 2 weeks...

All of this on top of their injury ratings.
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Old 10-24-2012, 09:38 AM   #3
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Re: What Does Toughness Do?

I would like to know what exactly that does as well.

What is Predictability? Isn't that the same as Consistent? And how do either of them work if your player has a "High Motor"? Is a high motor worth purchasing? I just don't want to be wasting points.
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Old 10-24-2012, 10:29 AM   #4
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Re: What Does Toughness Do?

Consistency is the one that I really don't understand, I've upgraded guys from 0 to 4 and seen no change in their week-to-week performance.
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Old 10-24-2012, 12:33 PM   #5
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Re: What Does Toughness Do?

Quote:
Originally Posted by MountainGoat
Consistency is the one that I really don't understand, I've upgraded guys from 0 to 4 and seen no change in their week-to-week performance.
I've actually been extremely surprised at how much consistency seems to help. It's most noticeable for your WRs and TEs. The first time I gave a receiver a point in consistency, the next game he had his best game ever, and continued on this new level afterwards (improving, of course, as he developed). I believe it determines hot/cold streaks: a higher rating means a player stays hot longer and easier. Also, (and this could be completely false, but it's just my impression) I find that players with higher consistency seem to perform more consistently play-by-play.
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Old 10-24-2012, 12:47 PM   #6
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Re: What Does Toughness Do?

Quote:
Originally Posted by throckmeisterz
I've actually been extremely surprised at how much consistency seems to help. It's most noticeable for your WRs and TEs. The first time I gave a receiver a point in consistency, the next game he had his best game ever, and continued on this new level afterwards (improving, of course, as he developed). I believe it determines hot/cold streaks: a higher rating means a player stays hot longer and easier. Also, (and this could be completely false, but it's just my impression) I find that players with higher consistency seem to perform more consistently play-by-play.

Players can play below their actual ratings during a game. It goes based on the idea that you just can't play up to your maximum athletic and mental potential on every single play during a game. Consistency addresses this issue. A player with 4 consistency will never play below his ratings, while a player with 0 consistency will play below their ratings at decent regularity.

Predictability affects offseason behavior and contractual issues. A more predictable player will accept less $$$ for a contract extension, won't jump ship to retire as early, and won't push for an opportunity at free agency as aggressively, stuff like that.


Also, high motor is totally worth it.
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Old 10-24-2012, 05:34 PM   #7
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Re: What Does Toughness Do?

So INJURY affects the likelyhood of an injury... and TOUGHNESS affects the quickness of recovery? Is that for sure?
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Old 10-24-2012, 07:58 PM   #8
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Re: What Does Toughness Do?

Attributes and Ratings in Madden Football
These are definitions of Madden attributes, actual implementation is based on the internal programming.
(OVR) Overall - The overall rating of a player depending on key attributes for his position
(SPD) Speed - The top speed a player can run
(ACC) Acceleration - How fast a player reaches top speed
(STR) Strength - The player's strength,
(AGI) Agility - How fast a player can switch directions and how much space it takes to do so
(AWR) Awareness - A player's ability to react and adjust
(CTH) Catching - How well the player can catch
(CAR) Carrying - How well the player holds onto the football. A higher rating means the less chance of a fumble.
(THP) Throw Power - How far a player can throw the ball and how fast a thrown ball gets to its target
(THA) Throw Accuracy - How accurate a player throws, replaced by new attributes of short, medium and deep
THA (Short) - How accurate a player throws short passes
THA (Mid) How accurate a player throws medium passes
THA (Deep) - How accurate a player throws deep passes
(PAC) Play Action - Determines the play action effectiveness for the QB position
(RUN) Throw on the run - Accuracy when throwing on the run, rolling out or when feet are not set
(KPW) Kick Power - A kicker's power
(KAC) Kick Accuracy - A kicker's accuracy
(RBK) Run Block - How well a player run blocks, used mainly in simulated games only
(PBK) Pass Block - How well a player pass blocks, used mainly in simulated games only
(TAK) Tackle - A player's ability to tackle.
(JMP) Jumping - The player's ability to jump and how high
(RET) Return - Skill of the player as a punt or kick returner
(INJ) Injury - The likelihood of an injury
(STA) Stamina - The player's stamina level and how soon he will tire
(TGH) Toughness - A players ability to recover from injuries and the severity of injuries
(TRK) Trucking - Player's ability to run over a defender attempting a tackle
(ELU) Elusiveness - Likely the ability to escape tackles (or perhaps sacks)
(BCV) Ball Carrier Vision - Ability to spot the open field
(SFA) Stiff Arm - Players ability to stiff arm
(SPM) Spin Move - Players ability to spin
(JKM) Juke Move - Players ability with the juke move
(IBK) Impact Blocking - Blockers ability to make a leveling block in the open field
(RBK-STR) Run block strength - how well a player can succeed in locking up a defender while run blocking
(RBK-FT) Run block footwork - how well a player can succeed in pushing a defender while run blocking. Scales the speed of initial moves at the snap.
(PBK-STR) Pass block strength - how well a player performs when the defender is performing power moves against him
(PBK-FT) Pass block footwork - how well a player performs when the defender is performing finesse moves against him. Scales the speed of initial moves at the snap
(POW) Hit Power - The strength of the players hit, which can determine the success of a tackle or the possibility of a fumble, and ability to wear out or injure a player being hit
(PMV) Power Moves - The ability to bull rush, chuck and/or overpower a block
(FIN) Finesse Moves - The ability to perform swim moves and spins moves against a block
(BKS) Block Shedding - How well the player can shed a block.
(PUR) Pursuit - Skill in finding and pursuing the ball carrier and ability to take a direct line of pursuit on a quarterback or ball carrier
(PRC) Play Recognition - The ability to recognize plays
(MAN) Man Coverage - Man coverage skills
(ZONE) Zone Coverage - Zone coverage skills
(SPCTH) Spectacular Catch - Abilty to make spectacular catches such as one handed catches
(CIT) Catch in Traffic - Ability to catch when in coverage or surrounded by defenders
(RTE) Route Running Rating - ability to execute routes and cuts and the speed to execute routes and cuts
(PRESS) Press Rating - ability to maintain a press coverage around the line of scrimmage
(RELEASE) Release Rating - Ability to get around or beat press coverage
(SWG) Old Spice Swagger - The chance that a player will celebrate in the endzone
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