I did, which just made the situation worse. His connection was bad so it was way too choppy for me to be manually controlling guys.
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Originally Posted by JerzeyReign |
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Tight Ends are pretty good in this game but honestly and I hate saying this but 1,015 yards means you have to play a little better.
In a 6 minute online ranked match that has me assuming this guy had to have scored almost 100 on you. Even with playmaker that is pretty incredible.
What system are you on? Do you know that player's PSN/GT?
1,015 yards for one player is just mind boggling. I can easily say with a fade make your corners play the sideline and you take the inside or vice versa - mix that with a zone and it'll be tough for him get a simple fade off - especially with a decent pass rush.
I watch a lot of freestyle guy's channels on youtube and I haven't seen any exploit to this extreme.
I'd love to see video... 1k receiving in one game... man, thats like 684 XP in CCM
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It was on PSN. And yes, the final score was 120-66. After a few series of him sending the house I finally decided to just run slip screens to Gore all day and found success haha. That plus 2 kick return TDs from all of his onside attempts.
I guess this is what rattled me most of all. Losing bothers me as I'm highly competitive (which is why I completed the entire game), but I can live with it. What really upsets me is the lack of proper football being played online nowadays. I punt/kick on 4th down, I run the ball, etc.
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Originally Posted by RyanMoody21 |
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I hate the prototypical responses to this, both of which appear in this thread.
First of course, you need to learn to play better.
Secondly, just play with people you know.
I'm not against either of those concepts, in fact they will both make the game a better experience.
The problem is with the game, it's really that simple.
Even if the user does nothing, the players you don't control should have some type of awareness or understanding of the same play being repeated and adjust. I'm not asking for whole sale defensive adjustments without user input but rather the "game adapts to you" slogan this game was sold on years ago to factor in.
Even if that doesn't work, injuries, stamina or fatigue should start to effect a player putting in that type of workload. The game is void of real time injuries but cramping and exhaustion are just to pre loaded injuries that come to mind.
In closing, I realize the guy came here for help in solving a problem. So he was asking for the suggestions I spoke about. I also know based on his post he felt he was being exploited and took notice of release time, secondary position, repeated animations, etc.
I just wish we could use these examples more as a means to demand a better product and show the flaws we deal with.
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Yes, it felt just like that
Meh fade isn't the right word, it was more of a seam that faded off to either side
Yes! He was running hurry up all game. The only two plays that had any semblance of working were Man 1 Spy and (get ready for this) Punt Return Safe Zone. In Man 1 Spy I would back the coverage off of Witten specifically, that would usually put Whitner right where the pass would be going. Sometimes though Whitner would inexplicably bail on Witten altogether to go double cover Ogletree