01-23-2013, 07:36 PM
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#9
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Banned
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Re: TE XP Allocation
I'm actually commish of my online sim-CCM. But user picks are common, which is why I was a bit worried about the fades, but they should be quite safe throws in general.
I don't think that bullet pass (back shoulder fade) would really work to a TE over the middle, but I donno.
Except that I'd need about 60,000 - 70,000 XP to bump his awareness 30 points, so I'm not sure it's worth all that XP. With that, I could easily bump his catch, CIT, spec catch like 5 points each or something lol
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