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Josh Looman CCM progression talk on Twitter
This is a discussion on Josh Looman CCM progression talk on Twitter within the Madden NFL Old Gen forums.
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02-04-2013, 12:06 PM | #65 | ||||||||||||||||||||||||
Rookie
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Re: Josh Looman CCM progression talk on Twitter
I do agree with you that some of the recent mini-games (40 yard dash!) have been pretty bad. The last-gen ones were solid though, and some of them actually helped you practice some skills, like pass defense and precision passing. I didn't love the repetitiveness of those either, but at least they were a change of pace and were not every damn week. For me, the current practice system is about as much fun as daily quests in WoW or grinding gold/XP in old school RPGs. Those are not experiences I would seek out, and they are not innovative gameplay by any stretch. And really that's my point - I want innovation. The whole system of goals and progression feels like what we had in the old days, except that the computer shows you what the targets are and lets you spend the points yourself (via a terrible interface, I gotta say). "Fun" and "creative" are not the easiest things to pin down, but I'm very sure that for me at least, this system is neither. |
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02-04-2013, 12:14 PM | #66 |
Banned
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Re: Josh Looman CCM progression talk on Twitter
@CM Hooe, when I first read your last post I really took you serious. However, upon further review, I think you were just "poking bears with a stick", lol. I am not saying that you don't actually enjoy Madden or find somethings promising about what is currently being done with it but not to the extent of some of that stuff you posted, imo.
I don't know that I would call it trolling per se but I definitely believe you are trying to get the goat of people that passionately disagree with many of the decisions that are made for the direction of the only current NFL game allowed, which EA Tiburon repeatedly claims to want to be as realistic as possible. Like KB pointed out, the line about "the game has to be fun first sim second", that's what gave it away for me. Whatever we disagree about, you come across as a bright guy and know exactly what you are doing, imo. lol |
02-04-2013, 12:32 PM | #67 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dead!
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Re: Josh Looman CCM progression talk on Twitter
That said, I do like the idea of task-specific goals for positions, and I think it could be adapted into the mode to allow for more flexibility in player deployment. To go back to the earlier discussion about inflexibility in player deployment, maybe instead of one season total tackles goal, the linebacker could have season goals for tackles, INTs, sacks, and so on, and through those various goals distribute the current massive XP bonus currently reserved for the singular goal that all players have. Perhaps the goals could also be weighted differently based on a player's player type; a 3-4 Pass Rusher would expect to earn more XP from a season sacks goal than a season INTs goal, for example.
jfinger2013 likes this.
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02-04-2013, 12:38 PM | #68 |
MVP
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Re: Josh Looman CCM progression talk on Twitter
the position thing is annoying. from college you should be able to change their position. in the nfl you should be able to position a player on the depth chart regardless of their current position, that isnt possible in m13. only in the game can i switch a OT to OG, and that is flaunting the depth chart freeze crash.
player like Beason were ILB went to LOLB etc. older CBs make good S however if you move them their AWR goes splat and the AI goes bye bye Ray. same for any position goals force you to stretch play to illogical cocnlusions. all players who dress should get exps for winning, and the coach most importantly. if you dont win, 40 tds a year is useless if you give up 10000 yds in defence or dont mix with some sort of run game
TreFacTor and jfinger2013 like this.
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02-04-2013, 12:48 PM | #69 | ||||||||||||||||||||||||
Dead!
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Re: Josh Looman CCM progression talk on Twitter
Honestly, I get bummed out with the sheer amount of negativity in this forum. I feel like a lot of it is exaggerated, undeserved, and is the product of lingering resentment resulting from the 2005 exclusivity arrangement. The lack of direction of the series during the first few years of this console cycle didn't help matters; I personally didn't find any next-gen Madden game enjoyable until M09, though I feel the series has been on-track since that point, and I have thoroughly enjoyed this year's game moreso than any previous iteration. By the same token, I'm not going to sit here and try to convince people that Madden is a perfect game, and I readily admit that there are plenty of things that can be done better in Madden going forward. I've offered many thoughts as to how I think Madden could improve going forward in this thread alone. |
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02-04-2013, 12:50 PM | #70 | ||||||||||||||||||||||||
Rookie
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Re: Josh Looman CCM progression talk on Twitter
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02-04-2013, 02:18 PM | #71 | ||||||||||||||||||||||||
Banned
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Re: Josh Looman CCM progression talk on Twitter
I'll be the first to offer a peace treaty because I'm not interested in getting into personal skirmishes or any of that nonsense. I have strong opinions that have been forged through years of frustration and hard facts based on the inside knowledge I've been fortunate to come across along with a long line of under-performing, sub standard, colossal crapfest football games produced over the last 8 years. What clearly frustrates you is the fact that someone doesn't or can't see your side of it. You just can't wrap your head around how someone can't enjoy Madden despite it's flaws and then you group them into one big bunch that classifies them as simply being resentful over the exclusive license agreement or just anti EA. I'm here to tell you that there are plenty of guys who feel the exact same way about your posts, except in reverse. They find it incredibly frustrating how you are willing to accept the extreme sub-standard quality and the constant foul ups of the development team. Then go out of your way to defend poor implementation and decisions. However, that doesn't make them right and you wrong (and vice versa). You are undoubtedly entitled to that view. People express their opinions on this board, but mainly, a lot of guys use this forum to vent their frustrations and discuss why they feel the way they do about the direction and design of this game. The negativity on this forum has been created only by Tiburon and Tiburon alone. A lot of us were die hard fans from the beginning. There is nothing to be gained by simply "h@ting" a product for the sake of hating it. I love football. There was an NFL game that came out that pulled me away from madden because it was realistic, fun and immersed me into the game like no other could. That was taken away with the promise that with the unlimited access and resources EA would now have, NFL gaming would be changed forever. I was willing to embrace that 100% and give it a go. We all saw how that turned out. Quite simply, you can make valid points to support your argument as to why you think Madden is a better game than most people think. You've done that in some of your posts. However, the underhanded jabs at those that don't share your view, the arrogant little pokes - those are unnecessary and just causes others to classify you as an EA "nuthugger", (as Mestevo so elegantly put it at one time, lol). The truth is, no one wants to classify anyone as anything. Everyone wants better football. Or at least as good as we once had it. It's not close to that right now and there is plenty of frustration to go around. What's not fun for me may in fact be fun for you. However, I'm not going to convince myself that something is different than what it is simply because it makes me feel better, or that I want to believe it's better than it is. The opinions on this forum should not really have any effect on your ability to enjoy this game. |
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02-04-2013, 02:39 PM | #72 |
Pro
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Re: Josh Looman CCM progression talk on Twitter
i personally feel like progression should be based on stats and a little bit of how a team did that season. Say if Jay Cutler won MVP but his team didnt make the playoffs instead of his overall going up 4 points only make it go up 2 or something like that. I feel like in the NFL IRL u determine who is good because of the numbers that they produce. We all know Larry Fitzgerald is great but we arent gonna say he is the best WR in the league due to the fact that his numbers don't match that.
I would get rid oft he xp system and maybe do something like Nba 2k does as far as progression goes the older you get the more you regress the younger you are the better the chance you have of producing better. But also their may be young ppl who dont progress well which is why i feel it shouldbe based solely on stats. If next year i decide to control Andrew Luck and throw 30 INTs and 4TDs with him he should Regress simply as that. Get rid of XP and base it off stats only. I do like the goals system though. But instead of goals going to xp make it go to attributes. Per say if your goal is to get 100 tackles in a season and you meet those requirements you Tackle attribute should go up 5 points or something like that. Progression should be based off stats and your play sttyle.
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