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The generated rookie DT's seem off.

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Old 12-07-2013, 04:47 PM   #1
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The generated rookie DT's seem off.

Has anybody else noticed just how fast most of them are in every draft class? Like mid-80's speed is the norm. Which is freakish even for a DE. You think this was on purpose or just a mistake when creating the game?


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Old 12-09-2013, 11:43 AM   #2
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Re: The generated rookie DT's seem off.

Any worse than 90 STR, 90 HPW Cornerbacks?
Or 80 SPD, 85 AGI Offensive Guards?

They **** the bed with draft classes this year. I like that there aren't superstar caliber speedsters every year at the RB/WR/TE spots, but yet again draft classes do not match the rosters they publish.

The only way to make Franchise work with EA draft classes is to modify the base roster to use the same ratings curve by position. That means taking one gap pass rushing DT's and raising their SPD, taking press corners and raising their STR, and a ton of other changes.
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Old 12-09-2013, 09:48 PM   #3
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Re: The generated rookie DT's seem off.

Quote:
Originally Posted by Taylor621
Has anybody else noticed just how fast most of them are in every draft class? Like mid-80's speed is the norm. Which is freakish even for a DE. You think this was on purpose or just a mistake when creating the game?


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Until it is corrected: I say it was fundamentally intentional.

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Old 12-12-2013, 06:02 PM   #4
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Re: The generated rookie DT's seem off.

this year its meant to find guys that fill different roles then what drafted for. just like in nfl you draft guy but ends up playing another position
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Old 12-13-2013, 02:15 PM   #5
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Re: The generated rookie DT's seem off.

Quote:
Originally Posted by donjuan1208
this year its meant to find guys that fill different roles then what drafted for. just like in nfl you draft guy but ends up playing another position
thats what i was thinking too. only problem is that you cant fully edit the players position to anything you want. hopefully if the draft classes are like this next season they will at least open up fully being able to move positions in the offseason
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Old 12-13-2013, 04:07 PM   #6
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Re: The generated rookie DT's seem off.

It's great if you want to run Tampa 2. You can pick up a whole pass rushing DL in one draft p much
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Old 12-13-2013, 07:08 PM   #7
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Re: The generated rookie DT's seem off.

Quote:
Originally Posted by youALREADYknow
Any worse than 90 STR, 90 HPW Cornerbacks?
Or 80 SPD, 85 AGI Offensive Guards?

They **** the bed with draft classes this year. I like that there aren't superstar caliber speedsters every year at the RB/WR/TE spots, but yet again draft classes do not match the rosters they publish.

The only way to make Franchise work with EA draft classes is to modify the base roster to use the same ratings curve by position. That means taking one gap pass rushing DT's and raising their SPD, taking press corners and raising their STR, and a ton of other changes.
Has anyone tried doing that? I may if I find time this weekend.
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