03-06-2004, 10:48 PM
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#19
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Rookie
OVR: 2
Join Date: Jan 2004
Location: Alabama
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Re: EA, Please scrap the ratings system
Quote:
Bad_Intentions said:
agreed on that, there is just too much gray area right now to guage players. If a LB is big, fast and strong, doesnt mean he'll pan out. I know the awareness rating factors in alot, but this rating goes down when a player nears the twilight of his career. There should be far more specific categories and far more difference in rating between the superstars and super scrubs.
I also think they should find better ways to rate a QB besides from throwpower and throwacc. SoMiss made a good point about Velocity as opposed to power, velocity being how many MPH you can throw the ball and power meaning how far you could throw it. Like Favre's velocity would be much higher than Jeff Garcias. Pretty much how much zip you can get, which affects how you throw the ball in windows of a zone.
Doing this would effectively eliminate the increasing of certain players' throwing power to fit their overall rating, and would hopefully eliminate the restriction of scrambling QBs' awareness. I have an 89 rated QB with a 97 THP, 92 THA, 77 SPD, and 65 awareness. This means he'll be an "elite" QB at 80 awareness. From my experience of playing against the CPU, I've had more of a share with problems playing versus a 90 rated Pocket QB as opposed to playing against Vick. Vick seems to do stupid things like run into one of my DL just because of his awarenesss. Though I do think 80 awareness was right for Vick this year, his 95 overall rating will not let that go above like, 85.
Also I tend to think there's WAY TOO MANY low QB ratings in simmed games for the computer. It's a problem when the starter for the NFC Pro Bowl (Aaron Brooks) has a 77.6 QB rating.
I do like another extra throwing rating such as THV (throwing velocity) for QBs like someone suggested. Maybe even have another rating (QB release) even though the latter one is probably not make it in the game, but still would be nice to have. Not only would that make things more realistic, but EA wouldn't have to force someone's overall rating by giving players attributes they don't really have............
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