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Setting all sliders to zero

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Old 07-08-2011, 10:34 PM   #1
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Setting all sliders to zero

Ok I'm not a guru when it comes to how the sliders work but I do have a question that has been rattling around my head for awhile.

I was wondering if setting all the sliders (user and cpu) to 0 would give a game that uses just the ratings for the calculation of various outcomes during the game? I'm sure it wouldn't play all that well but I figured if anyone would have tried it or knows what exactly it would accomplish it would be here.
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Old 07-09-2011, 01:25 AM   #2
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Re: Setting all sliders to zero

Quote:
Originally Posted by baller7345
Ok I'm not a guru when it comes to how the sliders work but I do have a question that has been rattling around my head for awhile.

I was wondering if setting all the sliders (user and cpu) to 0 would give a game that uses just the ratings for the calculation of various outcomes during the game? I'm sure it wouldn't play all that well but I figured if anyone would have tried it or knows what exactly it would accomplish it would be here.

Martz28 has a set somewhat like that. Here's his thread and his results along with some others who tried it..

http://www.operationsports.com/forum...t-sliders.html
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Old 07-09-2011, 07:51 AM   #3
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Re: Setting all sliders to zero

Doesn't really work, unfortunately. Reaction Time at 0 for both players and CPU makes any kind of effective defense close to impossible and QB Accuracy on 0 makes anything but 5 yard toss passes almost impossible to complete (especially since even 99 Catch receivers will drop tons of passes while wide open with the WR catch at 0)

So basically, in such a play, you could win easily just by running the ball on every down since the CPU simply doesn't react fast enough to stop it, while the CPU will still try to pass it and lose hopelessly.

I've tried it, ended up with a ridiculous 400+ yards, 7 TD performance by my running back (my RB actually threatened to challenge the passing yard record with his rushing...)
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