Here is my slider set...
Brief description of how I play Madden: I consider myself an average player, I tend to stay in the pocket to pass. I also do not use juke moves, I prefer to just truck or tuck.
Offence: I tend to use Game Flow to pick most of the calls, though I also at times will use the complete playbook if they give me something really crazy. I control the QB and HB/RB (on run plays only), once I throw the ball I let the CPU run with it after the catch (I do not take control). This is the same for the HB if I throw a screen. I also never call hot routes, I try to limit the amount of audibles I call.
Defence: I choose ONE position before the snap, I do not change to another player once the ball is snapped (even to chase down a player, I let the cpu chase him). Most of the time I play as MLB, but I sometimes choose a rush end on blitz calls. Since the swim move with the right stick is broken, I only use the left stick on the d-line (this is also why my pass rush slider is raised and the cpu pass blocking slider lowered). I never spotlight any players, but I do occasionally call an audible. I never use the "A" button to let the game move my player into perfect position for tackles. I only manually tackle (many times very badly, lol). Its ok to shift your players before a play, but do not move players individually to unrealistic defensive positions. I try not to use LT + RT down (pre-snap), for run commit, unless I am really getting hammered by the CPU.
Special teams: I do the kicking. For
PR/KR, I let the cpu run them back.
Why is my tackle slider so low? This was in part to help the CPU run game, without upping the run block to a level where they were suction blocks or just plain holding. I found that by lowering the tackles and slightly adjusting the run blocking and broken tackles, that I was able to achieve an all around better experience.
Hope you have as much fun with these as I am having, leave any comments you have or if you have any questions as to why a slider was set the way I did it, feel free to ask.
Drog1602: base set
Offline/Online CC
All-Pro
12 -15min
Accel clock =on
Min Play clock = 16sec
Injuries - 52
Fatigue - 54
Game Speed - Slow
Threshold - 12 (I wanted the faster players to feel that way, but not so much that you get burned all game)
Player Skill (Human)
QB Accuracy -
30 (If you have trouble passing, bump this up a little)
Pass Block - 55 (I find for the human you need 55 to run PA)
WR Catching - 48
Brk Tackles -
40
Run Block -
48 (if you have issue running, bump this up a little)
Fumbles - 50
Pass
D-reaction - 48 (at 50 players jump the pass, before your QB has released the ball)
Interception - 15 (you will still see int's)
Pass rush - 56
Rush
D-reaction - 40
Block shed - 48
Tackles -
20
CPU Skill
QB Accuracy - 38
Pass Block -
44
WR Catching -
49
Brk Tackles -
52
Run Block -
52
Fumbles - 48
Pass defence
D-reaction - 48 (at 50 players jump/mirror the pass/receiver)
Interception - 15
Pass rush - 50
Rush
D-reaction - 50
Block shed - 48
Tackles -
22
Penalties
Offsides - 55
False start - 55
Holding - 53
Facemask - 54
D-pass int - 100
O-pass int - 100
Kr/
Pr int - 50
Clipping - 55
Grounding - 55
Rough Pass - 25
Rough Kick - 50
Special Teams
FG Power - 52
FG Accuracy - 37
Punt Power - 53
Punt accuracy - 95
Kickoff - 47
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This base set will make speed matter, on both sides of the ball. You will see big hits, broken plays and even better
PR/KR run backs. Those fast pass rushers will get to the QB. Have fun!
Drog1602: base set #2
Offline/Online CC
All-Pro
12
Accel clock =on
Min Play clock = 16sec
Injuries - 52
Fatigue - 54
Game Speed - Slow
Threshold -
0
Player Skill (Human)
QB Accuracy - 30 (If you have trouble passing, bump this up a little)
Pass Block - 55 (I find for the human you need 55 to run PA)
WR Catching - 49
Brk Tackles - 40
Run Block - 48
Fumbles - 50
Pass
D-reaction -
100
Interception - 15 (you will still see int's)
Pass rush - 56
Rush
D-reaction - 40
Block shed - 48
Tackles - 20
CPU Skill
QB Accuracy -
30
Pass Block - 44
WR Catching - 48
Brk Tackles -
45
Run Block - 52
Fumbles - 48
Pass defence
D-reaction -
100
Interception - 15
Pass rush - 50
Rush
D-reaction - 50
Block shed - 48
Tackles - 22
Penalties
Offsides - 55
False start - 55
Holding - 53
Facemask - 54
D-pass int - 100
O-pass int - 100
Kr/
Pr int - 50
Clipping - 55
Grounding - 55
Rough Pass - 25
Rough Kick - 50
Special Teams
FG Power - 52
FG Accuracy - 37
Punt Power - 53
Punt accuracy - 95
Kickoff - 47
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TheDayMan56: slider adjustments from drog1602 set
All-Pro
8 min
Accel clock =on
Min Play clock = 25sec (I like the extra time to scan the field and audible)
Injuries - 52
Fatigue - 54
Game Speed - Slow
Threshold - 12
Player Skill (Human)
QB Accuracy -
40
Pass Block - 55 (I find for the human you need 55 to run PA)
WR Catching - 48
Brk Tackles - 47
Run Block - 58
Fumbles - 50
Pass
D-reaction - 48 (at 50 players jump the pass)
Interception -
50
Pass rush - 56
Rush
D-reaction - 30
Block shed - 48
Tackles - 50
CPU Skill
QB Accuracy - 37
Pass Block - 40
WR Catching - 48
Brk Tackles - 55
Run Block - 63
Fumbles -
50
Pass defence
D-reaction - 48 (at 50 players jump/mirror the pass/receiver)
Interception - 15
Pass rush - 50
Rush
D-reaction - 50
Block shed - 48
Tackles -50
Penalties
Offsides - 55
False start - 55
Holding - 53
Facemask - 54
D-pass int -
90
O-pass int -
90
Kr/
Pr int - 50
Clipping - 55
Grounding - 55
Rough Pass - 50
Rough Kick - 50
Special Teams
FG Power - 52
FG Accuracy -
50
Punt Power - 53
Punt accuracy - 95
Kickoff - 47