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Sir Tru and SM27's All Pro slider discussion

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Old 08-26-2004, 10:59 AM   #1
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Sir Tru and SM27's All Pro slider discussion

I know that there is a discussion over at Maddenmania about these but it seems that everyone is doing the package/sub/fatigue thing. I will just post Sir Tru's edits and I play with these but let the computer sub for me and I have the sub in/out at 83%/90%

All Pro
12 min accelerated
sub in/out 83/90

Human/CPU

QB accuracy 4/8
Pass block 3/4
WR catch 9/12
RB ability 13/19
RB block 9/17

Awareness 9/12
Knockdowns 9/11
Interceptions 5/7
Break block 1/3
Tackle 3/5

FG length 10/10
FG accuracy 5/8
Punt length 8/15
Punt accuracy 5/11
KO lenght 9/10
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Old 08-26-2004, 03:38 PM   #2
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Re: Sir Tru and SM27's All Pro slider discussion

Not that it matters, but I am now wholeheartedly supporting these sliders. 6 games into a mock franchise (not including pre-season), my Ravens are 4-2, and almost even with their end of the year per game stats (save for a little better passing game thanks to Devard Darling and little less of a running game thanks to a 2 game injury to Jamal Lewis).

My biggest thing is the DB jetpacking. If you get a step on an average DB, it's non-existant. You get a step on an above average to elite CB, and there is a chance you will come down with the ball, but much less. Throw into double coverage, good luck not having the defense come down with the ball.

I did up the Human QB Accuracy to 8, as in testing QB's arms in practice, Culpepper could only go 40 yards. At 8, if his feet are set, he can go about 58-60 yards in stride to a reciever. The key is throwing early in the route.

I will admit, I was wrong about All-Madden, too. These are the real deal.
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Old 08-26-2004, 03:46 PM   #3
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Re: Sir Tru and SM27's All Pro slider discussion

I don't understand the problem with auto subs. If you don't use custom packages, will hum and cpu players stay in the game even if they're tired?
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Old 08-26-2004, 04:32 PM   #4
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Re: Sir Tru and SM27's All Pro slider discussion

Quote:
Originally Posted by BlueBalls1
I don't understand the problem with auto subs. If you don't use custom packages, will hum and cpu players stay in the game even if they're tired?
To be honest, I don't even use the 'CPU Profile' that SM27 has come up with. I just set my Sub In/Out to 82 and 93.
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Old 08-26-2004, 04:48 PM   #5
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Re: Sir Tru and SM27's All Pro slider discussion

The only position that will get below 80% is a running back. Madden needs to make a fatigue slider because its stupid my O Line can play a 15 play drive and still be fresh as a daisy.
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Old 08-26-2004, 05:26 PM   #6
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Re: Sir Tru and SM27's All Pro slider discussion

Quote:
Originally Posted by Millennium
To be honest, I don't even use the 'CPU Profile' that SM27 has come up with. I just set my Sub In/Out to 82 and 93.
And you don't have any problems as far as your players not being subbed automatically?

How about the cpu? Does it sub after certain players are tired?
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Old 08-26-2004, 07:11 PM   #7
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Re: Sir Tru and SM27's All Pro slider discussion

Quote:
Originally Posted by BlueBalls1
And you don't have any problems as far as your players not being subbed automatically?

How about the cpu? Does it sub after certain players are tired?
My RB's get subbed if I overuse them, and I have had defensive players/recievers subbed after consecutive plays at times.
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Old 08-26-2004, 09:20 PM   #8
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Re: Sir Tru and SM27's All Pro slider discussion

Quote:
Originally Posted by Millennium
Not that it matters, but I am now wholeheartedly supporting these sliders. These are the real deal.
Glad to see you using these Mill, I wholeheartedly agree with you. These are the best around hands down.

For anybody who is wanting accurate stats I don't know that you can do any better than these.
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