Ok, there is one thing that really ticks me off about the AI and there is no way to get around it. Calling audibles. About 75% of the time the CPU knows exactly what play you picked and then when you audible they switch their D to a D that will stop your audible. For example:
Lets say 2nd and goal ball on the 2. I call a goalline run play and as expected the CPU will call a goalline defense. The problem is as soon as I audible to a pass play the defense scrambles around into a formation that is completely pass coverage. Not that big of a deal because I can just quickly audible back to the run before they have time to set up right? Wrong. I audible back to a run and what do you know as soon as I press the button the defense runs back to goalline D to stop the run. I don't even have to be playing the Patriots and this happens.
How can the defense know exactly what I am running? I guess because the CPU is the 360 itself it knows everything. You cannot make the CPU know everything that will happen at that exact time it will happen, it needs some sort of human delay time to account for the fact that it is apart of the system and can cheat at anytime. You need to make something that keeps the CPU from knowing what you picked and what button you press.
There is no faking out a CPU because it knows what button you press as soon as you press it. It knows the difference between if you pump fake or actually press a receivers button and that needs to stop. I can't juke the CPU because it knows at the moment I pressed juke exactly which way I will go and at what time it needs to go for the tackle (most likely the big hit).
PS: TJdaSportsGuy, if you just read my last post you could have seen that I tried to change the thread title. Thanks for closing the thread without reading the whole thing.