I'm one of those gamers who gives Superstar mode a shot every year. I rarely play online except to play the occasional game against my friends and I usually only start a franchise after first playing SS mode.
That said it seems to be the only section of the game without any sort of direction. I don't know that Ian has even mentioned it in the past year. With modes like "Road to the Show" and "Be a Pro" out there, the dev team has a wealth of inspiration.
If I could make improvements I would:
- completely remove the influence points system. I understand the idea behind it but it's not implemented right
- scrap the whole calendar system. It makes the mode feel tedious and monotonous.
- use a week-to-week system where you have a set amount of time units that have to be distributed among categories like conditioning, film study, rest, etc. How you distribute points gives you certain small boosts from week to week and as you become more experienced and/or older certain categories carry more weight than others. For example a young player would need more time in the film room than an older player who needs more time to rest and recover from the previous week.
- in addition to the distributed time from week-to-week you occasionally have random events that force you to choose between giving up some time in one of your distributed time categories and hanging out with some teammates or doing a photo shoot. Little things based on the type of player you are and how much of a superstar you may be.
- presentation-wise there should be some type of interview or press conference after every game. More so after you have a big game or when you're the big star on the team.
- how you respond during press conferences, how you respond to weekly events, and how you perform on the field has an effect on how you're perceived by the fans, your teammates, management, and the league. One answer could give you a huge boost among fan support and in turn cause an opposite reaction among the league. These factors combine to affect contract negotiations, trades, random events, etc.
I really could go on and on about how I think Superstar could be improved but I doubt anyone wants to read an essay on my ideas for Superstar mode improvements. I, however, would love to hear that SS mode will be getting some love in future versions of Madden.