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Playcall logic vs Commentator logic

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Old 06-27-2010, 08:34 AM   #1
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Playcall logic vs Commentator logic

Ever notice how the commentators seem to use better logic than the CPU playcalling? When there's 4:00 left in the game and the CPU coach is calling run plays, the commentators are talking about how running the ball doesn't make sense. It sounds like gameflow isn't going to fix this either (until the 2 minute drill, at least). If they have the code in there to make the commentators know what should be called, why can't they use that in their playcalling logic? (And don't get me started on the run / timeout / run / timeout with 80 yards to go...)
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