Tell me what you think...because I think I have narrowed down the culprits but would love some other perspectives from you guys.
-Defensive backs and LBs are just too magnetically and unrealistically capable of sticking with Recievers stride for stride.
-The passing physics and trajectories dont yield realistic results. Deep Balls always seem to be underthrown yielding reciever(and ball hawking secondary) to just stop, turn around and do a pop tart jump animation for the ball.
-there's never any fight or bobble or extra physics involved in the reception. Its a very simplistic trigger of either a receiver catch/drop or a defender bat/pick. No other possible dynamic variations inbetween. (Madden designers spent so much time trying to develop a more interactive and dynamic running game over the years with added abilities to juke, truck, stifff arm, break tackles, even stumble but yet the passing game has felt so unispired and lacking of variety like bobbles, more variety and interaction between WR and defender)
-because there's no physics imposed, DBs can and will just warp in front of a WR to distrupt a pass if the game engine decides that the player ratings warrant it
- No way to really control the direction and vicinity of a thrown pass other than hitting the reciever button. Pushing the directional stick and controlling Loft isnt nearly as dynamic and immersive as in older generations of the game and many of the times will wind up right in a defenders scripted hands when you werent even aiming it in that vicinity. Almost as if the engine took over again to satisfy a Defensive Player Rating
-The field is either to small or the players are slightly too large. Either way these proportions and balance seem to yield a more congested looking field with less spacing for bad passes to drop in uncaught.
I dunno, I've just been watching alot of Victor Cruz's receptions and how he can dynamically break his stride and break free off a route, come back, seperate and make a variety of basket style catches and bobble and secure the ball as he's falling and realize that Madden totally lacks this level of excitement and immersion in its passing game.
I then loaded up NCAA 04 and 06 and could see a huge difference in the wide open feel of the passing game and the players in the secondary and how much spacing there is to have the ability to drop some passes in without having the defenders all over your reciever like piranahs on every throw.
Also if you watch many of these NFL games....a safety just doesnt have as much time as it has in Madden to get to the play and break up every deep pass the way they effectively do in these video games. Im not sure if thats a result of a field to narrow, players moving too fast and/or covering too much ground, or if its the slow lofty velocity of deep passes.
What are your thoughts on all this?
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