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Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

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Old 08-25-2012, 01:44 PM   #97
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Originally Posted by EmmdotFrisk
What do you dislike about it? What would you like to see in a Player Connected Career. Thanks for the feedback.
virtual locker room (ex pick equipment before each game, store valuables, playbook, schedule hanging on locker, note from coach, etc.) Endorsements (magazine covers, shoes, etc)., contract negotiations, interviews (press conferences), custom gameplay camera, specific presentation ( first person camera presentation when entering the game).
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Old 08-25-2012, 01:48 PM   #98
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Re: Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

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Originally Posted by mrprice33
TO was not cut in mine.

Cool small sample size, bro.
I wasn't complaining or saying the game was broken, I was just stating that I observed a few very weird roster moves with MY CC (such as the Rams cutting Danny Amendola and the Browns signing McNabb, which would never happen in real life). No need to be a smart-alec
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Old 08-25-2012, 02:01 PM   #99
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Re: Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

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Originally Posted by billsmafia13
virtual locker room (ex pick equipment before each game, store valuables, playbook, schedule hanging on locker, note from coach, etc.) Endorsements (magazine covers, shoes, etc)., contract negotiations, interviews (press conferences), custom gameplay camera, specific presentation ( first person camera presentation when entering the game).
Most of those things are not needed for the first year of CCM. I'd rather other things be fixed and improved on rather than adding small things like endorsements.
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Old 08-25-2012, 02:03 PM   #100
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Re: Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

I liked Franchise mode from Madden 12 better. Why did they take away the ability to customize things like players and the other team's jerseys? It's too hard to navigate, and I have no idea where the schedule is.

Why did they fix what wasn't broken?
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Old 08-25-2012, 02:14 PM   #101
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Re: Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

I have a simple question.....did anyone actually test the game at EA before they released it? There seems to be so many issues with it and the EA mods seem all surprised at the feedback

Why is there no info on the issues on changing schemes as a coach for example. The manual they released as little issue of how to play the game.

CCM looks great but I really don't think they had the time to actually play it
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Old 08-25-2012, 02:48 PM   #102
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Originally Posted by bsurocksrule
Most of those things are not needed for the first year of CCM. I'd rather other things be fixed and improved on rather than adding small things like endorsements.
He asked for things we'd like to see in my player mode, those are things I'd like to see that are specific to that mode.
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Old 08-25-2012, 02:51 PM   #103
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Re: Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

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Originally Posted by Skyboxer
Love all the strategy BUT Coach Schemes are not saving unless I'm doing something wrong. I change it to what I want for each position...save.. Then if I leave the career mode and come back later and load it up...they are changed.
Only real issue I'm having right now.
Quote:
Originally Posted by EmmdotFrisk
Where are you making these changes? can you PM me screenshots or video?
Thanks
EmmdotFrisk... a lot of us seem to be having this issue. Helping us out with understanding how team/coach schemes for Offense, Defense, and individual players would be awesome.
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Old 08-25-2012, 03:04 PM   #104
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Re: Madden NFL 13 Impressions - Connected Careers Mode (NO QUESTIONS/DISCUSSION)

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Originally Posted by mrprice33
Player Mode in CCM is horrible, btw. Poorly designed and conceived, and probably the worst it's ever been in Madden.
I beg to differ. I played an entire preseason as a balanced RB for the Lions on All Pro. I thought it was really cool that the Lionas benched me as I was behind Best and Kevin Smith. I only got playing time at PR, on kickoffs and in games 3 and 4 a little PT at WR. Even though practice was harder than I thought it would be, it was still a very logical and effective way for a player to improve.
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